简单旋转:扩展动觉共情的当前设计框架

Shannon Cuykendall, Ethan Soutar-Rau, K. Cochrane, Jacob Freiberg, T. Schiphorst
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引用次数: 17

摘要

我们描述了蛇形舞蹈,重新聚焦(SDR)的设计考虑,这是一个互动运动装置,向Loïe Fuller迷人的光和运动创作致敬。我们的设计目标受到了动觉移情研究的启发。富勒创作了《蛇形之舞》(1891年),当时许多艺术家转向抽象,将其作为一种方式,让观众与运动的本质接触,而不是叙事情节。我们试图通过创造一个互动环境来提高动觉共情的感觉,在这个环境中,观众可以身体上参与并反思旋转的感觉,这是蛇形舞中的一个突出动作。通过对SDR的分析,我们发现与动觉共情相关的设计意图并没有被当前的动觉交互设计框架所解决。在动觉共情研究的基础上,我们将这些框架重构并扩展为交互式系统的评估和生成框架。我们认为动觉共情是所有运动互动的中心。动觉共情的这个更广泛的定义可以用来评估和产生各种各样的运动相互作用。我们通过我们的评估框架来讨论SDR的设计。
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Simply Spinning: Extending Current Design Frameworks for Kinesthetic Empathy
We describe design considerations in Serpentine Dance, Refocused (SDR), an interactive movement installation that pays homage to Loïe Fuller's mesmerizing creations of light and motion. Our design goals were inspired by kinesthetic empathy research. Fuller created the Serpentine Dance (1891) at a time when many artists turned to abstraction as a way for audiences to engage with the essence of motion rather than narrative plots. We sought to heighten the feeling of kinesthetic empathy through creating an interactive environment where audience members could physically engage and reflect on the sensation of spinning, a prominent action in the Serpentine Dance. Through our analysis of SDR we found that our design intentions relating to kinesthetic empathy were not addressed by current design frameworks for kinesthetic interactions. Based on kinesthetic empathy research, we restructure and extend these frameworks into an evaluative and generative framework for interactive systems. We propose that kinesthetic empathy is the center of all movement interactions. This broader definition of kinesthetic empathy can be used to evaluate and generate a wide variety of movement interactions. We discuss the design of SDR through the lens of our evaluative framework.
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