模拟钓鱼训练练习与游戏化钓鱼教育游戏

Niall Davis, Emanuel S. Grant
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引用次数: 1

摘要

网络钓鱼是一种社会工程攻击,仍然是一个问题,必须实施反网络钓鱼方法来阻止这些攻击。随着超越讲座的新教育方法的兴起,问题是是否存在一种现代的教育方法。一种已经存在多年的方法是模拟网络钓鱼培训,但人们认为需要一种更有吸引力的方法来进行这方面的教育。网络钓鱼教育中的游戏化是最近才出现的一种方法,但并没有得到很好的研究,这就导致了一个问题——模拟网络钓鱼练习和游戏化网络钓鱼培训,哪个更适合用户的网络钓鱼教育?在这篇报告中,对每个类别的五篇研究文章进行了描述和总结,然后在组内和两组之间进行了分析。分析的重点是出现在选定的研究文章的定量指标;在审查的报告中较少关注进行的定性分析。从这个比较分析来看,游戏化的钓鱼培训似乎是一种更合适的教育用户的方法,因为它降低了易感性,并吸引了学生更高层次的学习。
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Simulated Phishing Training Exercises versus Gamified Phishing Education Games
Phishing, a type of social engineering attack, continues to be a problem, and anti-phishing approaches must be implemented to stymie these attacks. With the rise of new educational methods that go beyond lecture-based, the question is whether there is a modern approach to education. One method that has existed for years is that of simulated phishing training, but it is thought that there needs to be a more engaging approach to this area of education. Gamification in phishing education is a more recent but not extremely well studied approach, which leads to the question – Which is better for phishing education of users, simulated phishing exercises or gamified phishing training? In this report, five research articles in each category are described and summarized, and then an analysis is conducted within the groups and between the two groups. The analysis is focused on quantitative metrics that appear in the selected research articles; there is a lesser focus on the qualitative analysis conducted in the reviewed reports. From this comparative analysis, gamified phishing training appears to be a more suitable method of educating users, as it reduces susceptibility and engages students at a higher level of learning.
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