增强现实在动物学习媒体中的应用

A. E. Permanasari, Indriana Hidayah, Faizal M. Priyowibowo, M. Hidayat, Fachrul Budi Prayoga, Intan Sulistyaningrum Sakkinah
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引用次数: 2

摘要

增强现实(AR)是一种结合真实和虚拟对象的交互式计算机程序。在这项研究中,我们开发了一种AR技术,旨在向游客介绍意大利蝴蝶公园。应用程序的开发是基于对阿利安蝴蝶公园位置的初步研究,在向游客提供教育信息的系统中存在几个障碍,包括蝴蝶教育依赖于促进者,蝴蝶在一个不确定的季节导致公园里的蝴蝶数量很少;蝴蝶博物馆的藏品没有展示完整的信息,因为只有蝴蝶的名字和简短的解释,没有互动学习支持媒体。针对这些问题,开发了以互动信息和教育游戏的形式包装的面向幼儿园到小学学生的AR应用程序。本研究使用的开发方法是功能驱动开发。经过这一开发,本应用程序开发了三个主要功能,即蝴蝶介绍游戏,测验和收集蝴蝶卡片。从黑盒测试的结果来看,所有功能都运行良好。因此,这个应用程序已经可以使用了。本文的研究仅限于特性开发,进一步的研究可以对已开发的应用进行评价。
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An Augmented Reality Application for Animal Learning Media at Alian Butterfly Park
Augmented Reality (AR) is an interactive computer program that combines real and virtual objects. In this study, we developed an AR technology that aims to educate visitors to the Alian butterfly park. The application development is based on a preliminary study to the Alian butterfly park location, there are several obstacles in the system of providing educational information to visitors, including butterfly education depending on the facilitator, in an uncertain season the butterflies result in the number of butterflies in the park having small amount, the butterfly museum collection does not display complete information because there is only the name of the butterfly and a brief explanation and the absence of interactive learning support media. Based on the problems, AR application developed packaged in the form of interactive information and educational games targeted to kindergarten to elementary school students. The development method used in this study id Feature-Driven Development. The result of this development, there are three main features developed in this application, namely, butterfly introduction game, quiz, and collecting butterfly cards. From the result of black box testing, it concludes that all the features are well functioned. Therefore, this application is ready to use. This research is limited to the features development, for further research can evaluate the developed application.
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