用PBSO创建逼真的人体运动

Zhihua Chen, Shengxi Wu, Hong Zheng, Weiwen Meng, Xin Xu
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引用次数: 0

摘要

由于人体运动的高度复杂性,制作逼真的人体动画是一项艰巨的任务。针对这一问题,提出了一种用实例生成物理有效运动的新方法。该方法的核心是基于物理的时空优化(PBSO)。PBSO在传统的时空优化中引入了物理约束,从而保证了编辑运动的物理真实性。采用中间模型来解决优化过程的收敛性问题。将原始运动转换为简化后的运动,然后进行编辑。实验表明,该方法可以正确地将捕获的运动数据复制到新的字符或新的路径上。
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Creating Realistic Human Motions with PBSO
It is a difficult task to create a realistic human animation because of the high complexity of human motion. To address this problem, a new method is presented for producing physically valid motion with example motions. The core of our method is physics-based space-time optimization (PBSO). PBSO introduces physical constraints into conventional space-time optimization and then ensure the physical reality of the edited motion. The intermediate model is employed to solve the convergence of optimization process. The original motion is transformed into the simplified motion and then edited. Experiments shows the captured motion data can be correctly copied to a new character or new path with the approach.
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