一种绘制巨大地形表面的并行算法

Norbert Somosi, D. Petcu
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引用次数: 3

摘要

在这篇简短的报告中,我们提出了一种实时并行绘制复杂地形模型的有效方法。我们描述了一种结合并行排序和顺序GeoMipMapping绘制算法的混合算法。还报告了在一组工作站上进行的测试
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A Parallel Algorithm for Rendering Huge Terrain Surfaces
In this short report we present an efficient way for real time parallel rendering of complex terrain models. We describe a hybrid algorithm that combines the parallel sort last and the sequential GeoMipMapping rendering algorithms. Tests on a cluster of workstations are also reported
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