{"title":"一种绘制巨大地形表面的并行算法","authors":"Norbert Somosi, D. Petcu","doi":"10.1109/SYNASC.2006.8","DOIUrl":null,"url":null,"abstract":"In this short report we present an efficient way for real time parallel rendering of complex terrain models. We describe a hybrid algorithm that combines the parallel sort last and the sequential GeoMipMapping rendering algorithms. Tests on a cluster of workstations are also reported","PeriodicalId":309740,"journal":{"name":"2006 Eighth International Symposium on Symbolic and Numeric Algorithms for Scientific Computing","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2006-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A Parallel Algorithm for Rendering Huge Terrain Surfaces\",\"authors\":\"Norbert Somosi, D. Petcu\",\"doi\":\"10.1109/SYNASC.2006.8\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this short report we present an efficient way for real time parallel rendering of complex terrain models. We describe a hybrid algorithm that combines the parallel sort last and the sequential GeoMipMapping rendering algorithms. Tests on a cluster of workstations are also reported\",\"PeriodicalId\":309740,\"journal\":{\"name\":\"2006 Eighth International Symposium on Symbolic and Numeric Algorithms for Scientific Computing\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-09-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 Eighth International Symposium on Symbolic and Numeric Algorithms for Scientific Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SYNASC.2006.8\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 Eighth International Symposium on Symbolic and Numeric Algorithms for Scientific Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SYNASC.2006.8","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Parallel Algorithm for Rendering Huge Terrain Surfaces
In this short report we present an efficient way for real time parallel rendering of complex terrain models. We describe a hybrid algorithm that combines the parallel sort last and the sequential GeoMipMapping rendering algorithms. Tests on a cluster of workstations are also reported