基于模糊逻辑和游戏数据的教育游戏学习者建模

N. Hamdaoui, Mohammed Khalidi, S. Bennani
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引用次数: 3

摘要

在过去的几年里,人们对使用教育游戏作为学习工具的兴趣越来越浓厚。事实证明,教育游戏有助于提高学生的积极性,增加他们的参与度,并为他们提供个性化和适应性的学习。学习者建模是适应性学习的先决条件;它用来代表学生的知识、需求和特点。本文提出了一种基于模糊逻辑的建模技术,该技术使用游戏玩法数据和专家规则来预测学习者偏好的学习和游戏风格。为了测试基于模糊规则的系统,我们设计了基于VARK学习风格和Bartle游戏风格的教育游戏Woodland。高中生玩教育游戏林地,并将FRBSs的结果与问卷的结果进行比较。FRBSs结果与问卷调查结果有很大的相关性。
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Learner Modeling in Educational Games Based on Fuzzy Logic and Gameplay Data
Over the last years there has been a growing interest in the use of educational games as learning tools. Educational games have proven to contribute in enhancing student motivation, increasing their engagement and providing them with personalized and adaptive learning. Learner modeling is a prerequisite when it comes to adaptive learning; it is used to represent student's knowledge, needs, and characteristics. This paper presents a modeling technique based on fuzzy logic that uses gameplay data and expert rules to predict learners preferred learning and playing styles. To test the fuzzy rule-based systems, the educational game Woodland was designed bearing in mind the VARK learning styles and the Bartle playing styles. High school students played the educational game Woodland and the results of the FRBSs were compared with the result of the questionnaires. A great correlation was found between the FRBSs results and the questionnaire results.
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