关于保存早期BASIC游戏程序的请求

James B. Gerrie
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引用次数: 0

摘要

基于对技术的社会建构(SCOT)、行为者网络理论(ANT)以及技术哲学理论的考虑,这篇批判性文章提出了一个论点,即更大程度上认识到有必要保留用BASIC编写的重要的早期电脑游戏,并为公众提供更好的访问这些程序的机会。尽管这些程序中有许多已经被业余爱好者保留下来并呈现给公众,但仍存在着巨大的差距,这可能会阻碍未来的研究人员认识到非企业参与者在电子游戏行业早期发展中所扮演的关键角色。这种非正式的整理这些物品的努力也受到版权法的限制。有效解决这些问题需要博物馆和学术机构提供更多的支持。
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A Plea for the Preservation of Early BASIC Game Programs
Based on a consideration of the outlooks of the Social Construction of Technology (SCOT), Actor-Network Theory (ANT), as well as theories in the philosophy of technology, this critical essay is an argument for a greater recognition of the need to preserve significant early computer games written in BASIC and to provide improved public access to these programs. Although many of these programs have been preserved and presented to the public by hobbyists, there are significant gaps that have the potential to prevent recognition by future researchers of the pivotal role played by non-corporate actors in the early development of the video-game industry. Such informal efforts at curating these items so that they can be easily accessed are also limited by copyright laws.  Effectively addressing these issues requires increased support from museums and scholarly institutions.
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