{"title":"社交焦虑的新现象SAD - VR治疗","authors":"Adam Streck, Philipp Stepnicka, Jens Klaubert, T. Wolbers","doi":"10.1109/AIVR46125.2019.00054","DOIUrl":null,"url":null,"abstract":"We present the neomento project, a solution for virtual reality (VR) exposure therapy (VRET). In our work we have created specific rendering methods and virtual environments (VEs); designed and published a novel form of behavioural control for virtual agents (VA); included biophysiological measurements directly into the experience; and created an asymmetric gameplay system to assure the correct progress of a therapy session. This is a reprint of [A. Streck, P.Stepnicka, J. Klaubert, and T. Wolbers. neomento - Towards Building a Universal Solution for Virtual Reality Exposure Psychotherapy. 2019 IEEE Conference on Games (CoG), IEEE Press, 2019] ©2019 IEEE, with the title, acknowledgement, references, the Fig. 1, and phrasing updated.","PeriodicalId":274566,"journal":{"name":"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"neomento SAD - VR Treatment For Social Anxiety\",\"authors\":\"Adam Streck, Philipp Stepnicka, Jens Klaubert, T. Wolbers\",\"doi\":\"10.1109/AIVR46125.2019.00054\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present the neomento project, a solution for virtual reality (VR) exposure therapy (VRET). In our work we have created specific rendering methods and virtual environments (VEs); designed and published a novel form of behavioural control for virtual agents (VA); included biophysiological measurements directly into the experience; and created an asymmetric gameplay system to assure the correct progress of a therapy session. This is a reprint of [A. Streck, P.Stepnicka, J. Klaubert, and T. Wolbers. neomento - Towards Building a Universal Solution for Virtual Reality Exposure Psychotherapy. 2019 IEEE Conference on Games (CoG), IEEE Press, 2019] ©2019 IEEE, with the title, acknowledgement, references, the Fig. 1, and phrasing updated.\",\"PeriodicalId\":274566,\"journal\":{\"name\":\"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AIVR46125.2019.00054\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIVR46125.2019.00054","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
neomento SAD - VR Treatment For Social Anxiety
We present the neomento project, a solution for virtual reality (VR) exposure therapy (VRET). In our work we have created specific rendering methods and virtual environments (VEs); designed and published a novel form of behavioural control for virtual agents (VA); included biophysiological measurements directly into the experience; and created an asymmetric gameplay system to assure the correct progress of a therapy session. This is a reprint of [A. Streck, P.Stepnicka, J. Klaubert, and T. Wolbers. neomento - Towards Building a Universal Solution for Virtual Reality Exposure Psychotherapy. 2019 IEEE Conference on Games (CoG), IEEE Press, 2019] ©2019 IEEE, with the title, acknowledgement, references, the Fig. 1, and phrasing updated.