了解HoloLens 1和2在混合现实环境中使用光线投射算法进行直接体渲染的能力

Hoijoon Jung, Younhyun Jung, Jinman Kim
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引用次数: 1

摘要

直接体绘制(DVR)是一种用于科学体数据三维可视化的标准技术。利用当前的混合现实头戴式显示器(mr - hmd), DVR可以显示为3D全息图,可以叠加在原始的“物理”物体上,提供补充的x射线视觉,显示其内部特征。这些mr - mhd正在推动一系列科学应用领域的创新,但它们在DVR上的能力尚未得到彻底的研究。在这项研究中,我们通过提出一个具有5个卷和30个渲染参数变化的基准应用程序来探索MR - hmd渲染延迟能力的关键需求。
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Understanding the Capabilities of the HoloLens 1 and 2 in a Mixed Reality Environment for Direct Volume Rendering with a Ray-casting Algorithm
Direct volume rendering (DVR) is a standard technique for visualizing scientific volumetric data in three-dimension (3D). Utilizing current mixed reality head-mounted displays (MR-HMDs), the DVR can be displayed as a 3D hologram that can be superimposed on the original ‘physical’ object, offering supplementary x-ray visions showing its interior features. These MR-MHDs are stimulating innovations in a range of scientific application fields, yet their capabilities on DVR have yet to be thoroughly investigated. In this study, we explore a key requirement of rendering latency capability for MR - HMDs by proposing a benchmark application with 5 volumes and 30 rendering parameter variations.
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