多处理器系统的可扩展和可重定向仿真技术

Heekyung Kim, Dukyoung Yun, S. Ha
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引用次数: 12

摘要

在探索嵌入式系统的设计空间时,通常使用虚拟原型系统来验证预期性能和功能,然后再构建硬件原型。为了准确估算性能,虚拟原型系统是通过用并发运行的组件模拟器替代真实处理组件来构建的。在这种分布式仿真系统中,如果使用锁步同步,组件仿真器之间的通信和同步开销会随着仿真器数量的增加而成正比增加。因此,随着集成在芯片中的处理器数量的增加,仿真性能会明显下降。为了克服这一问题,我们提出了一种可扩展、可重定向的仿真技术,通过为每个组件仿真器附加一个仿真器包装器来显著提高仿真性能。仿真器包装器代表相关仿真器本身在仿真器和仿真背板之间执行同步。仿真器包装器的使用还使拟议的仿真平台具有可重定向性,因为第三方仿真器(如 ARMulator)无需修改即可通过包装器集成到仿真环境中。此外,它还实现了并行仿真,随着仿真主机中处理器内核数量的增加,仿真速度几乎呈线性提升。通过对多媒体 CODEC 应用程序和其他应用程序进行实验,将处理器模拟器的数量从 1 个增加到 16 个,结果证明模拟性能保持不变。实验还证实了并行仿真的可扩展性能。
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Scalable and retargetable simulation techniquesfor multiprocessor systems
For design space exploration of embedded systems, a virtual prototyping system is commonly used to verify the expected performance as well as functionality before a hardware prototype is built. For accurate performance estimation, a virtual prototyping system is constructed by replacing real processing components with component simulators running concurrently. In such a distributed simulation system, the overhead of communication and synchronization between the component simulators increases in proportion to the number of simulators in case the lock-step synchronization is used. As a result the simulation performance is degraded significantly as the number of processors integrated in a chip increases. To overcome this problem, we propose a scalable and retargetable simulation technique that boosts the simulation performance significantly, by attaching a simulator wrapper to each component simulator. The simulator wrapper performs synchronization on behalf of the associated simulator itself between the simulators and the simulation backplane. Use of the simulator wrapper also makes the proposed simulation platform retargetable since a third-party simulator like ARMulator can be integrated into the simulation environment through a wrapper without modification. In addition, it enables parallel simulation that achieves almost linear speed-up as the number of processor cores increases in the simulation host. Through experiments with multimedia CODEC application and other applications varying the number of processor simulators from 1 to 16, it is proved that the simulation performance remains constant. And scalable performance from parallel simulation is also confirmed by experiments.
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