我就在这里!虚拟现实和混合现实环境结合两种不同的导航方式对存在感的影响

Mario Lorenz, Marc Busch, Loukas Rentzos, M. Tscheligi, Philipp Klimant, Peter Fröhlich
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引用次数: 33

摘要

对于各种VR/MR/AR应用,例如虚拟可用性研究,让参与者有一种真正置身于环境中的感觉是非常重要的。这种在中介环境中“存在”的感觉被描述为在场。影响存在感的两个重要因素是沉浸程度和导航方法。我们开发了两种导航方法,使用Wii平衡板和Kinect传感器来模拟自然行走。在这项初步研究中,我们在一项2×2受试者间因子研究中检验了这些导航方法和沉浸水平对参与者感知存在的影响,该研究有32名参与者在两种不同的虚拟现实(Powerwall和混合现实-透视眼镜)中。结果表明,Kinect导航和Powerwall在某些方面的临场感更高。
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I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence
For various VR/MR/AR applications, such as virtual usability studies, it is very important that the participants have the feeling that they are really in the environment. This feeling of “being” in a mediated environment is described as presence. Two important factors that influence presence are the level of immersion and the navigation method. We developed two navigation methods to simulate natural walking using a Wii Balance Board and a Kinect Sensor. In this preliminary study we examined the effects of these navigation methods and the level of immersion on the participants' perceived presence in a 2×2 factorial between-subjects study with 32 participants in two different VEs (Powerwall and Mixed-Reality-See-Through-Glasses). The results indicate that reported presence is higher for the Kinect navigation and Powerwall for some facets of presence.
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