视觉特效技术——我们有吗?(小组会话)

D. Spears, Scott Dyer, G. Joblove, Charles Gibson, Lincoln Hu
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引用次数: 2

摘要

这个小组的重点是看看我们需要哪些关键技术来推动视觉效果父亲进入现实主义的领域。我们将从检查到目前为止我们使用的工具开始,以便为理解我们的方向提供可靠的参考。在输入/输出(扫描/记录/数据传输),图像处理和动画/动作捕捉领域的工具将被覆盖。这些不仅是视觉效果行业的主要关注点,而且涵盖了主流计算机图形学的大部分兴趣领域。为什么这很重要?作为一个整体,视觉特效行业本身已经成为前沿数字技术的试验场。变形、动作捕捉和数字合成在很大程度上源于视觉特效行业的需求,而视觉特效则从计算机图形学的进步中受益匪浅。这部分是由于视觉效果行业愿意接受新技术,走在最前沿。这些技术使我们能够做以前无法想象的事情。虽然我们都认为过去的视觉效果质量令人惊叹,但我们需要停下来看看我们是如何真正实现这些图像的。这些工具显然是有效的,我们用它们制作了令人惊叹的图像。但我们必须问这样的问题:“它们足够好吗?”我们还需要什么?”这些问题不仅涉及寻找以前不可能解决的问题的解决方案,而且涉及如何更好、更快、更便宜地完成我们已经理解的事情。对新技术的探索包括算法的进步,全新的方法,甚至解决更基本和历史上被忽视的问题,如用户界面和艺术家互动。我们将看看我们的现在,并瞥见我们的工具的未来(更重要的是,应该)走向。
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Visual effects technology—do we have any? (panel session)
Derek Spears This panel is focused on taking a look at what key technologies we need to push visual effects father into the realms of realism. We will start by examining what tools we have used so far in order to provide a firm reference to understand where we are going. Tools in the areas of Input/Output (Scanning/Recording/ Data Transfer), Image Processing, and Animation/Motion Capture will be covered. These are not only major concerns for the visual effects industry, but cover large areas of interest for mainstream computer graphics. Why is this important? The visual effects industry as a whole has become in and of itself a proving ground for cutting edge digital technologies. Morphing, Motion Capture and Digital Compositing were largely born out of the needs of the Visual Effects industry and Visual Effects has benefited enormously from advances in Computer Graphics. This is partially due to the Visual Effects Industry's willingness to embrace new technologies, riding the bleeding edge. These technologies have enabled us to do things never before imaginable. While we all think that the quality of visual effects has been stunning in the past, we need to stop and look at how we really achieve these images. The tools obviously work, we have produced breathtaking imagery with them. But we have to ask the questions "Are they good enough? What more do we need?" These questions relate not only to the search for solutions to previously impossible problems, but also the search to do things we already understand better, faster and cheaper. The search for new technology includes advances in algorithms, totally new approaches, and even solving more basic and historically ignored problems, such as user interfaces and artist interaction. We will take a look at our present and a glimpse into our future of where our tools are (and more importantly, should be) headed.
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