表演艺术非自定义虚拟仿真系统

Xinquan Luo, Zhengdong Han, Xiangjie Huang
{"title":"表演艺术非自定义虚拟仿真系统","authors":"Xinquan Luo, Zhengdong Han, Xiangjie Huang","doi":"10.1109/ICCST53801.2021.00045","DOIUrl":null,"url":null,"abstract":"According to the characteristics of modern performance programs, this paper puts forward a novel method of applying virtual simulation technology to the construction of the physical stage. Taking the 1500 people lecture hall of the Communication University of China as an example, this paper designs a 3D interactive simulation system based on Unreal Engine, which is full of elements and non-customized and makes an exploration on the virtual simulation of a variety show. The interactive simulation system is composed of several modular simulation engines. Users can use this system to set some key elements needed for the performance, including LED background, audio, stage effects, lighting control, Figure dance, etc. to simulate the art show. By the simulation, users can watch the simulation effect of the show more directly, and then make efficient and reasonable adjustment [1]. The system has good portability and versatility and can be quickly combined with other 3D models to realize the simulation of different scenes. At the same time, with the help of the system, beginners can fully understand the performing arts technology, and learn the ideas and methods of applying virtual simulation technology to the performing arts industry.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A Noncustom Virtual Simulation System for Performing Arts\",\"authors\":\"Xinquan Luo, Zhengdong Han, Xiangjie Huang\",\"doi\":\"10.1109/ICCST53801.2021.00045\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"According to the characteristics of modern performance programs, this paper puts forward a novel method of applying virtual simulation technology to the construction of the physical stage. Taking the 1500 people lecture hall of the Communication University of China as an example, this paper designs a 3D interactive simulation system based on Unreal Engine, which is full of elements and non-customized and makes an exploration on the virtual simulation of a variety show. The interactive simulation system is composed of several modular simulation engines. Users can use this system to set some key elements needed for the performance, including LED background, audio, stage effects, lighting control, Figure dance, etc. to simulate the art show. By the simulation, users can watch the simulation effect of the show more directly, and then make efficient and reasonable adjustment [1]. The system has good portability and versatility and can be quickly combined with other 3D models to realize the simulation of different scenes. At the same time, with the help of the system, beginners can fully understand the performing arts technology, and learn the ideas and methods of applying virtual simulation technology to the performing arts industry.\",\"PeriodicalId\":222463,\"journal\":{\"name\":\"2021 International Conference on Culture-oriented Science & Technology (ICCST)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Conference on Culture-oriented Science & Technology (ICCST)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCST53801.2021.00045\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCST53801.2021.00045","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

根据现代演出节目的特点,提出了一种将虚拟仿真技术应用于物理舞台搭建的新方法。本文以中国传媒大学1500人的大讲堂为例,设计了一个基于虚幻引擎的元素丰富、非定制化的三维交互仿真系统,对综艺节目的虚拟仿真进行了探索。交互式仿真系统由多个模块化仿真引擎组成。用户可以使用该系统设置表演所需的一些关键元素,包括LED背景、音频、舞台效果、灯光控制、人物舞蹈等,模拟艺术表演。通过模拟,用户可以更直接地观看节目的模拟效果,然后进行高效合理的调整[1]。该系统具有良好的便携性和通用性,可以快速与其他3D模型结合,实现不同场景的仿真。同时,在系统的帮助下,初学者可以充分了解表演艺术技术,学习将虚拟仿真技术应用于表演艺术行业的思路和方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
A Noncustom Virtual Simulation System for Performing Arts
According to the characteristics of modern performance programs, this paper puts forward a novel method of applying virtual simulation technology to the construction of the physical stage. Taking the 1500 people lecture hall of the Communication University of China as an example, this paper designs a 3D interactive simulation system based on Unreal Engine, which is full of elements and non-customized and makes an exploration on the virtual simulation of a variety show. The interactive simulation system is composed of several modular simulation engines. Users can use this system to set some key elements needed for the performance, including LED background, audio, stage effects, lighting control, Figure dance, etc. to simulate the art show. By the simulation, users can watch the simulation effect of the show more directly, and then make efficient and reasonable adjustment [1]. The system has good portability and versatility and can be quickly combined with other 3D models to realize the simulation of different scenes. At the same time, with the help of the system, beginners can fully understand the performing arts technology, and learn the ideas and methods of applying virtual simulation technology to the performing arts industry.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Lightweight Image Super-Resolution via Dual Feature Aggregation Network Research on Finite-time Control of Motor Systems: Application to Small-scale Cultural Service Complex A Probe into the High-tech Equipment System of Culture and Tourism Integration Industry Comparison of 3D Scene Construction Technologies in Virtual Tourism Calculation and simulation of loudspeaker power based on cultural complex
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1