在函数和逻辑程序设计课程中使用交互式演示平台的经验

Vasileios Triglianos, M. Lábaj, Róbert Móro, Jakub Simko, M. Hucko, Jozef Tvarozek, C. Pautasso, M. Bieliková
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引用次数: 6

摘要

现代建构主义教育方法要求对学习材料进行积极的实验,并与STEM领域学习成果的改善联系在一起。在课堂上,我们认为学生对课堂材料进行实验是很重要的,因为主动回忆可以帮助他们开始记忆编码过程,也可以帮助他们及早发现误解,防止它们扎根。在本文中,我们报告了我们在布拉迪斯拉发斯洛伐克科技大学信息学和信息技术学院教授的功能和逻辑编程课程中使用ASQ的经验。ASQ是一种基于网络的交互式演示工具。ASQ允许我们从学生那里收集即时反馈,并通过提出复杂类型的问题和实时汇总学生的答案来保持他们的注意力。根据我们的经验,我们确定了成功采用ASQ的几个要求和指导方针。最关键的问题之一是如何估计何时停止收集学生的答案,并继续与全班进行评估和讨论。我们还以标准SUS问卷的形式报告学生对ASQ系统的反馈。
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Experiences Using an Interactive Presentation Platform in a Functional and Logic Programming Course
Modern constructivist approaches to education dictate active experimentation with the study material and have been linked with improved learning outcomes in STEM fields. During classroom time we believe it is important for students to experiment with the lecture material since active recall helps them to start the memory encoding process as well as to catch misconceptions early and to prevent them from taking root. In this paper, we report on our experiences using ASQ, a Web-based interactive presentation tool in a functional and logic programming course taught at the Faculty of Informatics and Information Technologies at the Slovak University of Technology in Bratislava. ASQ allowed us to collect immediate feedback from students and retain their attention by asking complex types of questions and aggregating student answers in real time. From our experience we identified several requirements and guidelines for successfully adopting ASQ. One of the most critical concerns was how to estimate the time when to stop collecting the students' answers and proceed to their evaluation and discussion with the class. We also report the students' feedback on the ASQ system that we collected in the form of the standard SUS questionnaire.
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