Michael Rietzler, Gabriel Haas, Thomas Dreja, Florian Geiselhart, E. Rukzio
{"title":"虚拟肌肉力量:通过伪触觉反馈和肌肉输入传达动觉力量","authors":"Michael Rietzler, Gabriel Haas, Thomas Dreja, Florian Geiselhart, E. Rukzio","doi":"10.1145/3332165.3347871","DOIUrl":null,"url":null,"abstract":"Natural haptic feedback in virtual reality (VR) is complex andchallenging, due to the intricacy of necessary stimuli and re-spective hardware. Pseudo-haptic feedback aims at providinghaptic feedback without providing actual haptic stimuli butby using other sensory channels (e.g. visual cues) for feed-back. We combine such an approach with the additional inputmodality of muscle activity that is mapped to a virtual force toinfluence the interaction flow. In comparison to existing approaches as well as to no kines-thetic feedback at all the presented solution significantly in-creased immersion, enjoyment as well as the perceived qualityof kinesthetic feedback.","PeriodicalId":431403,"journal":{"name":"Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":"{\"title\":\"Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input\",\"authors\":\"Michael Rietzler, Gabriel Haas, Thomas Dreja, Florian Geiselhart, E. Rukzio\",\"doi\":\"10.1145/3332165.3347871\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Natural haptic feedback in virtual reality (VR) is complex andchallenging, due to the intricacy of necessary stimuli and re-spective hardware. Pseudo-haptic feedback aims at providinghaptic feedback without providing actual haptic stimuli butby using other sensory channels (e.g. visual cues) for feed-back. We combine such an approach with the additional inputmodality of muscle activity that is mapped to a virtual force toinfluence the interaction flow. In comparison to existing approaches as well as to no kines-thetic feedback at all the presented solution significantly in-creased immersion, enjoyment as well as the perceived qualityof kinesthetic feedback.\",\"PeriodicalId\":431403,\"journal\":{\"name\":\"Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology\",\"volume\":\"28 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"17\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3332165.3347871\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3332165.3347871","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input
Natural haptic feedback in virtual reality (VR) is complex andchallenging, due to the intricacy of necessary stimuli and re-spective hardware. Pseudo-haptic feedback aims at providinghaptic feedback without providing actual haptic stimuli butby using other sensory channels (e.g. visual cues) for feed-back. We combine such an approach with the additional inputmodality of muscle activity that is mapped to a virtual force toinfluence the interaction flow. In comparison to existing approaches as well as to no kines-thetic feedback at all the presented solution significantly in-creased immersion, enjoyment as well as the perceived qualityof kinesthetic feedback.