{"title":"基于快速自动网格补全的人体头部建模","authors":"Akinobu Maejima, S. Morishima","doi":"10.1145/1666778.1666831","DOIUrl":null,"url":null,"abstract":"The need to rapidly create 3D human head models is still an important issue in game and film production. Blanz et al have developed a morphable model which can semi-automatically reconstruct the facial appearance (3D shape and texture) and simulated hairstyles of \"new\" faces (faces not yet scanned into an existing database) using photographs taken from the front or other angles [Blanz et al. 2004]. However, this method still requires manual marker specification and approximately 4 minutes of computational time. Moreover, the facial reconstruction produced by this system is not accurate unless a database containing a large variety of facial models is available. We have developed a system that can rapidly generate human head models using only frontal facial range scan data. Where it is impossible to measure the 3D geometry accurately (as with hair regions) the missing data is complemented using the 3D geometry of the template mesh (TM). Our main contribution is to achieve the fast mesh completion for the head modeling based on the \"Automatic Marker Setting\" and the \"Optimized Local Affine Transform (OLAT)\". The proposed system generates a head model in approximately 8 seconds. Therefore, if users utilize a range scanner which can quickly produce range data, it is possible to generate a complete 3D head model in one minute using our system on a PC.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"193 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Human head modeling based on fast-automatic mesh completion\",\"authors\":\"Akinobu Maejima, S. Morishima\",\"doi\":\"10.1145/1666778.1666831\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The need to rapidly create 3D human head models is still an important issue in game and film production. Blanz et al have developed a morphable model which can semi-automatically reconstruct the facial appearance (3D shape and texture) and simulated hairstyles of \\\"new\\\" faces (faces not yet scanned into an existing database) using photographs taken from the front or other angles [Blanz et al. 2004]. However, this method still requires manual marker specification and approximately 4 minutes of computational time. Moreover, the facial reconstruction produced by this system is not accurate unless a database containing a large variety of facial models is available. We have developed a system that can rapidly generate human head models using only frontal facial range scan data. Where it is impossible to measure the 3D geometry accurately (as with hair regions) the missing data is complemented using the 3D geometry of the template mesh (TM). Our main contribution is to achieve the fast mesh completion for the head modeling based on the \\\"Automatic Marker Setting\\\" and the \\\"Optimized Local Affine Transform (OLAT)\\\". The proposed system generates a head model in approximately 8 seconds. Therefore, if users utilize a range scanner which can quickly produce range data, it is possible to generate a complete 3D head model in one minute using our system on a PC.\",\"PeriodicalId\":180587,\"journal\":{\"name\":\"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia\",\"volume\":\"193 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-12-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1666778.1666831\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1666778.1666831","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
在游戏和电影制作中,快速创建3D人体头部模型的需求仍然是一个重要问题。Blanz等人开发了一种变形模型,该模型可以使用从正面或其他角度拍摄的照片,半自动地重建“新”面孔(尚未扫描到现有数据库中的面孔)的面部外观(3D形状和纹理)和模拟发型[Blanz et al. 2004]。然而,这种方法仍然需要手动标记规范和大约4分钟的计算时间。此外,除非有一个包含大量面部模型的数据库,否则该系统产生的面部重建是不准确的。我们已经开发了一个系统,可以快速生成人类头部模型,仅使用正面面部范围扫描数据。在不可能精确测量3D几何形状的地方(如头发区域),缺失的数据使用模板网格(TM)的3D几何形状进行补充。我们的主要贡献是实现了基于“自动标记设置”和“优化局部仿射变换(OLAT)”的头部建模的快速网格补全。该系统在大约8秒内生成头部模型。因此,如果用户使用可以快速生成距离数据的距离扫描仪,则可以在PC上使用我们的系统在一分钟内生成完整的3D头部模型。
Human head modeling based on fast-automatic mesh completion
The need to rapidly create 3D human head models is still an important issue in game and film production. Blanz et al have developed a morphable model which can semi-automatically reconstruct the facial appearance (3D shape and texture) and simulated hairstyles of "new" faces (faces not yet scanned into an existing database) using photographs taken from the front or other angles [Blanz et al. 2004]. However, this method still requires manual marker specification and approximately 4 minutes of computational time. Moreover, the facial reconstruction produced by this system is not accurate unless a database containing a large variety of facial models is available. We have developed a system that can rapidly generate human head models using only frontal facial range scan data. Where it is impossible to measure the 3D geometry accurately (as with hair regions) the missing data is complemented using the 3D geometry of the template mesh (TM). Our main contribution is to achieve the fast mesh completion for the head modeling based on the "Automatic Marker Setting" and the "Optimized Local Affine Transform (OLAT)". The proposed system generates a head model in approximately 8 seconds. Therefore, if users utilize a range scanner which can quickly produce range data, it is possible to generate a complete 3D head model in one minute using our system on a PC.