{"title":"女孩的游戏?现实和理想化之间的新视频游戏英雄","authors":"D. Forni","doi":"10.36253/ssf-10829","DOIUrl":null,"url":null,"abstract":"Videogames are a fundamental tool in shaping new generations’ collective imagination. In particular, videogames usually present limited depictions of masculinity and femininity and, for this reason, offer canonical norms concerning gender identity. The present paper explores narrative videogames as a key medium to indirectly deconstruct gender canons. Specifically, the paper focuses on the analysis of non-conventional female identities in three videogames based on the adventures of three different protagonists that counteracts gender standards.","PeriodicalId":444127,"journal":{"name":"Studi sulla Formazione/Open Journal of Education","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Un gioco da ragazze? Nuove eroine videoludiche tra realtà e idealizzazione\",\"authors\":\"D. Forni\",\"doi\":\"10.36253/ssf-10829\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Videogames are a fundamental tool in shaping new generations’ collective imagination. In particular, videogames usually present limited depictions of masculinity and femininity and, for this reason, offer canonical norms concerning gender identity. The present paper explores narrative videogames as a key medium to indirectly deconstruct gender canons. Specifically, the paper focuses on the analysis of non-conventional female identities in three videogames based on the adventures of three different protagonists that counteracts gender standards.\",\"PeriodicalId\":444127,\"journal\":{\"name\":\"Studi sulla Formazione/Open Journal of Education\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-07-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Studi sulla Formazione/Open Journal of Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.36253/ssf-10829\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Studi sulla Formazione/Open Journal of Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36253/ssf-10829","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Un gioco da ragazze? Nuove eroine videoludiche tra realtà e idealizzazione
Videogames are a fundamental tool in shaping new generations’ collective imagination. In particular, videogames usually present limited depictions of masculinity and femininity and, for this reason, offer canonical norms concerning gender identity. The present paper explores narrative videogames as a key medium to indirectly deconstruct gender canons. Specifically, the paper focuses on the analysis of non-conventional female identities in three videogames based on the adventures of three different protagonists that counteracts gender standards.