付钱或发送信息让人们走路的意想不到的缺点

M. Cherubini, Gabriela Villalobos-Zúñiga, M. Boldi, R. Bonazzi
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引用次数: 11

摘要

人们没有像他们应该做的那样经常锻炼。为了支持用户养成健康的锻炼习惯,应用程序设计师在他们的应用程序中融入了说服技巧。在本研究中,我们将重点关注其中的两种技术,即提供有形奖励和向用户发送激励信息。过去的研究已经证明了这些技术在推动接受者增加身体活动水平方面的效果。然而,这些干预措施对参与者内在动机的影响尚未得到研究。我们进行了一项为期10个月的研究,涉及208名参与者;本研究包括3个月的基线(前期)、4个月的实验和3个月的随访(后期)。参与者被随机分配到以下三种干预中的一种:要么他们收到钱((i)通过固定的激励或(ii)抽奖),或者(iii)信息信息。他们每天的目标是走一万步。通过他们的智能手机,我们记录了他们每天走了多少步。这些干预措施对主要结果变量(即步数)没有影响。然而,通过标准化的问卷调查,这些操纵对参与者的内在动机产生了有害的影响。这种负面影响一直延续到后续阶段。我们的研究表明,有形的奖励和激励信息会降低参与者的内在动机,从而降低他们的体力活动。在我们的研究结果中,我们强调了内在动机在建立健康的锻炼习惯方面的重要性,这些锻炼习惯将在干预期后由参与者自主进行。最后,我们提出了说服性应用程序设计的启示。
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The Unexpected Downside of Paying or Sending Messages to People to Make Them Walk
People do not exercise as much and as regularly as they should. To support users in adopting healthy exercise routines, app designers integrate persuasive techniques in their apps. In this study, we focus on two of these techniques, i.e., offering tangible rewards and sending motivational messages to users. Past research has demonstrated the effects of these techniques in nudging recipients to increase their physical activity levels. However, the effect of these interventions on the intrinsic motivation of the participants has not yet been studied. We conducted a 10-month study involving 208 participants; this research consisted of a 3-month baseline (pre-phase), a 4-month experiment and a 3-month follow-up (post-phase). The participants were randomly assigned to one of the following three interventions: either they receive money ((i.) through a fixed incentive or (ii.) a lottery), or (iii.) informative messages. Their daily goal was to walk 10K steps. Through their smart phones, we recorded how many steps they walked every day. These interventions had no effect on the main outcome variable (i.e., the number of steps). However, the manipulations produced a detrimental effect on the intrinsic motivation of the participants, measured through a standardized questionnaire. This negative effect extended into the follow-up period. Our study reveals that tangible rewards and motivational messages decrease the intrinsic motivation of the participants, hence their connected physical activity. In our findings, we highlight the importance of intrinsic motivation in setting up healthy exercise routines that will be carried on autonomously by the participants after the period of the intervention. Finally, we present implications for the design of persuasive apps.
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