关于严肃游戏设计和评估的速成课程:一个案例研究

B. Kapralos, F. Haji, A. Dubrowski
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引用次数: 9

摘要

在各种教育环境中使用严肃游戏正越来越受欢迎,因为它们能够吸引和激励学习者——尤其是现在这一代,他们从小就经常玩电子游戏。然而,尽管目前严肃游戏“风靡一时”,但仍有许多糟糕的例子;这是由于开发者在没有充分关注适当的教学设计的情况下取代了游戏设计。考虑到教学设计的重要性,我们开发了一个教程(“迷你课程”),它结合了“动手”活动和教学指导,以强调其在严肃游戏开发和评估中的作用。通过概述几个卫生专业教育严肃游戏的开发过程,本教程还强调了严肃游戏设计固有的跨学科性质,以及跨学科团队着手此类项目时可能出现的潜在问题。在这里,我们通过提供更多关于“动手”活动的细节来描述教程,教程中涉及的材料,以及参与者在教程前后对严肃游戏的看法。我们的目标是让人们意识到在开发严肃游戏时确保游戏设计和教学设计之间平衡的重要性。
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A crash course on serious games design and assessment: A case study
The use of serious games in a wide variety of educational settings is gaining popularity, given their ability to engage and motivate learners - particularly the current generation, who have grown up regularly playing video games. However, despite the current “buzz” surrounding serious games, there are many bad examples; this has been attributed to developers supplanting game design without adequate attention to proper instructional design. Given the importance of instructional design, we have developed a tutorial (“minicourse”) that, combines “hands-on” activities and didactic instruction to emphasizes its role in the development and evaluation of serious games. By outlining the developmental process of several example serious games for health professions education, the tutorial also emphasizes the inherent interdisciplinary nature of serious games design and potential issues that may arise when an interdisciplinary team embarks on such a project. Here, we describe the tutorial by providing greater details regarding the “hands-on” activities, the material covered within the tutorial, and attendee perceptions regarding serious games before and after the tutorial. Our goal is to bring awareness to the importance of ensuring a balance between game design and instructional design when developing serious games.
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