真实世界视频化身:人物形象的传递与呈现

Hiroyuki Maeda, T. Tanikawa, J. Yamashita, K. Hirota, M. Hirose
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引用次数: 9

摘要

视频化身(Ogi et al., 2001)是一种与远程位置的人进行交互的方法。通过使用这种基于视频的实时人物形象,参与者可以使用手势和眼神交流等非语言信息进行互动。然而,在传统的视频化身互动中,参与者只能在“虚拟”空间中进行互动。我们提出了“真实世界视频化身”的概念,即视频化身在“真实”空间中的呈现概念。这种系统的一个要求是,所呈现的图形必须从不同的方向可见,类似于一个真实的人。本文将这种视图称为“多视图”。通过“多视角”呈现一个实时的人物形象,许多参与者可以从各个方向与人物互动,类似于现实世界中的互动。Endo等人(2000)提出了一种支持“多视图”的系统,但该系统无法显示实时图像。我们已经开发了一个支持“多视图”的显示系统(Maeda et al., 2002)。在本文中,我们讨论了使用显示系统的实时演示的评估。
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Real world video avatar: transmission and presentation of human figure
Video avatar (Ogi et al., 2001) is one methodology of interaction with people at a remote location. By using such video-based real-time human figures, participants can interact using nonverbal information such as gestures and eye contact. In traditional video avatar interaction, however, participants can interact only in "virtual" space. We have proposed the concept of a "real-world video avatar", that is, the concept of video avatar presentation in "real" space. One requirement of such a system is that the presented figure must be viewable from various directions, similarly to a real human. In this paper such a view is called "multiview". By presenting a real-time human figure with "multiview", many participants can interact with the figure from all directions, similarly to interaction in the real world. A system that supports "multiview" was proposed by Endo et al. (2000), however, this system cannot show real-time images. We have developed a display system which supports "multiview" (Maeda et al., 2002). In this paper, we discuss the evaluation of real-time presentation using the display system.
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