手机VR应用开发的刷新率和图形基准

Zhong Wang, K. Foo, Steven Yan, V. A. González, Nasser Giacaman
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引用次数: 1

摘要

由于现代智能手机设备的可用性和功能,虚拟现实(VR)技术正迅速向公众普及。然而,这样的移动设备并不像高端桌面系统那样强大,而高端桌面系统是VR的主要基础。运行高要求的VR应用程序会导致性能问题,如延迟、过热和电池快速耗尽。为了避免这些问题,必须优化软件因素。用户评估(N=51)(N=51)涉及呈现多个VR场景(具有不同的帧率),要求参与者判断哪些场景感觉流畅;结果表明任何低于50 FPS的情况在最好的情况下是可以忍受的,在最坏的情况下是令人作呕的。为了衡量不同软件设置对性能的影响,我们在不同的智能手机上进行了基准测试。结果强调了当屏幕上显示的对象数量变化时的效果,以及概述了当专门针对移动VR平台时应该避免哪些设置。在推荐的性能水平下,发热和电池寿命不是问题。所提出的工作建立了有价值的指导方针,可以帮助实时应用程序从图形化和刷新率优化的角度减少开发时间和简化复杂性。
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Refresh Rate and Graphical Benchmarks for Mobile VR Application Development
Virtual reality (VR) technology is quickly becoming more accessible to the general public due to the availability and capabilities of modern smartphone devices. However, such mobile devices are not as powerful as high-end desktop systems where VR is mostly established. Running demanding VR apps leads to performance issues such as lag, excessive heat, and fast battery drainage. To avoid these problems, software factors must be optimised. The user evaluation (N=51)(N=51) involved presenting multiple VR scenes (with varying frame rates), requiring participants to judge which scenes felt smooth; the results indicate that anything below 50 FPS was tolerable at best and nauseating at worst. To also measure the performance impact of various software settings, benchmarks were conducted on different smartphones. The results highlight the effects when varying the number of displayed on-screen objects, as well as outlining which settings should be avoid when specifically targeting mobile VR platforms. Heat and battery life were found to be non-issues at recommended performance levels. The proposed work established valuable guidelines which can be helpful for real time applications in development time reduction and complexity simplification from graphical and refresh rate optimization perspectives.
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