失语症患者3D游戏环境的可访问性:一项探索性研究

J. Galliers, Stephanie M. Wilson, Sam Muscroft, J. Marshall, Abi Roper, Naomi Cocks, T. Pring
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引用次数: 24

摘要

失语症患者在语言的各个方面都有困难,这可能意味着他们接触技术的机会大大减少。我们报告了一项研究,旨在调查失语症患者在与技术互动时所面临的问题,特别是3D游戏环境。在12次研讨会中对5名失语症患者进行了观察和访谈。我们报告了从研究中出现的关键主题,例如在虚拟环境中用户交互和行为之间直接映射的重要性。这项研究的结果为这些主流技术给失语症患者带来的挑战和机遇提供了一些见解。我们讨论了这些技术如何能够为有语言和沟通困难的人提供更多的支持和包容。
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Accessibility of 3D game environments for people with Aphasia: an exploratory study
People with aphasia experience difficulties with all aspects of language and this can mean that their access to technology is substantially reduced. We report a study undertaken to investigate the issues that confront people with aphasia when interacting with technology, specifically 3D game environments. Five people with aphasia were observed and interviewed in twelve workshop sessions. We report the key themes that emerged from the study, such as the importance of direct mappings between users' interactions and actions in a virtual environment. The results of the study provide some insight into the challenges, but also the opportunities, these mainstream technologies offer to people with aphasia. We discuss how these technologies could be more supportive and inclusive for people with language and communication difficulties.
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