在“Jajanan Pasar”拼图中增强现实的3D可视化

J. Carlina
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摘要

Jajanan Pasar是印尼传统小吃的统称,是印尼文化的一部分,但已被年轻一代所遗忘。三维(3D)动画和增强现实(AR)可以作为向4至6岁儿童介绍这种文化的媒介。因为在AR中,真实世界和数字世界之间的视觉是可以改变的,所以3D模型的视觉可以从不同的角度来欣赏。本研究的重点是3D可视化的AR,包装在5套拼图。每一件都有制作5种Jajanan Pasar的原料说明,毕竟,每一件拼图都得到了安排,一个新的传统小吃的3D模型将出现。资料收集采用文献资料和现有研究方法。本研究的目的是为AR创建一个最佳的3D可视化,将应用于移动设备。从这个项目得出的结论是多边形的数量和目标标记的质量,会影响3D模型在AR形式下的外观。
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3D Visualization For Augmented Reality In ‘Jajanan Pasar’ Puzzles
Jajanan Pasar is a term for Indonesian traditional snacks, a part of Indonesian culture that has been forgotten by the young generation. Three-dimensional (3D) animation and Augmented Reality (AR) can be used as a medium for introducing this culture to children aged 4 to 6. Because, in AR, visual between real and digital world can be altered, so the visual of 3D models can be enjoyed from various sides. This study focuses on 3D visualization for AR that packaged in 5 set of puzzles. Each piece has an illustration of the ingredients for making 5 kinds of Jajanan Pasar, after all, puzzle pieces of each set get arranged, a new 3D model of traditional snacks will be appeared. The data was collected using literature and existing studies method. The purpose of this study is to create an optimal 3D visualization for AR that will be applicated for mobile devices. Conclusion from this project are the polygon count and target marker’s quality, affect the appearance of the 3D model in AR form.
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