eMot-iCan:一款自闭症玩家情绪识别评估游戏的设计

Deborah Sturm, Ed Peppe, B. Ploog
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引用次数: 19

摘要

我们提出了一个情绪识别游戏,eMot-iCan,旨在评估和可能补救自闭症谱系障碍(asd)患者的社会可及性。这款游戏验证了一个理论,即非典型注意力模式是ASD的几个特征的根源。这些特征包括社交和沟通能力受损,难以适应不断变化的环境,以及学业成绩不佳。我们的框架采用由领域专家设计的试验,允许跨会话和玩家进行标准的可重复测量。这款游戏的设计不仅仅是为了训练技能;相反,它旨在评估和定制学习。目前,我们正在与游戏管理员和具有各种技能和能力的玩家一起试用该游戏,以评估和可能治疗自闭症谱系障碍(ASD)。
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eMot-iCan: Design of an assessment game for emotion recognition in players with Autism
We present an emotion recognition game, eMot-iCan, that is designed to assess and possibly remediate social accessibility in individuals with Autism Spectrum Disorders (ASDs). The game tests the theory that atypical attention patterns are at the root of several of the features that characterize ASD. These features include impaired social and communicative skills, difficulty in adapting to changing environments, and academic underachievement. Our framework applies trials designed by domain experts that allow for standard repeatable measures across sessions and players. The game is designed to go beyond drilling skills; instead it aims to assess and customize learning. We are currently piloting the game with administrators of the game and with players with a wide range of skills and abilities for the assessment and possible treatment of autism spectrum disorders (ASD).
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