异构网络上移动设备上远程学习环境的改进

A. Boukerche, R. Pazzi
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引用次数: 4

摘要

随着因特网的发展和对国内用户的高带宽连接的可用性,通过因特网在虚拟环境中部署远程导航成为可能。例如,虚拟博物馆漫游,虚拟商场,游戏,培训,监控和电子学习,仅举几例。我们还看到了无线网络和使用具有无线通信功能的移动设备的新趋势。特别是,电子学习环境可以受益于通过无线网络对虚拟环境的远程探索,以便为用户提供丰富的3D内容,例如虚拟实验室和远程访问,用户可以使用pda、手机或笔记本电脑等移动设备与3D电子学习系统进行交互。然而,无线信道的特性给实时交互多媒体应用带来了很大的问题。无线带宽是不断变化的,通信信道极易受到误差的影响。在本文中,我们着重于在移动设备异构网络上的现实虚拟环境中设计远程演练。我们提出了一个实时系统,该系统处理图像的采集或远程几何渲染、压缩、打包和传输,作为在移动客户端设备上快速创建新视图的基于图像的渲染技术的输入。目标是为无线网络上的远程演练提供解决方案,同时保证在瘦客户机设备上以可接受的帧速率获得良好的图像质量和导航。仿真实验表明,我们的设计具有较低的帧率波动,这对于保证稳定的图像质量至关重要
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Enhancing Remote Walkthrough for E-learning Environments on Mobile Devices over Heterogeneous Networks
With the growth of the Internet and availability of high bandwidth connections to domestic users, it became possible to deploy remote navigation within virtual environments over the Internet. For instance, virtual museum walkthrough, virtual mall, gaming, training, monitoring, and e-learning, just to name a few. We have also seen a new trend towards wireless networks and the use of mobile devices with wireless communication capabilities. Specially, e-learning environments can benefit from remote exploration of virtual environments over wireless networks in order to provide users with rich 3D content such as virtual laboratories and remote visits where users can interact with the 3D e-learning system using mobile devices such as PDAs, cellphones, or laptops. However, the characteristics of wireless channels pose significant problems to real-time interactive multimedia applications. Wireless bandwidth is always changing and the communication channel is highly susceptible to error. In this paper, we focus on the design of a remote walkthrough within realistic virtual environments over heterogeneous networks for mobile devices. We propose a real-time system that deals with the acquisition or remote geometry rendering, compression, packetization and transmission of images, which serve as input to an image-based rendering technique for fast creation of new views on the mobile client device. The objective is to contribute with a solution for remote walkthrough over wireless networks, while guaranteeing a good image quality and navigation at acceptable frame rates on thin client devices. Simulation experiments show that our design has low frame rate fluctuation, which is important in order to guarantee stable image quality
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