Pub Date : 2006-07-10DOI: 10.1109/VECIMS.2006.250790
C. D. Capua, D. Grillo, E. Romeo
In the present work the authors present a procedure for the determination of the optimal calibration intervals of a measurement instrument according to the reference Standard. Generally speaking, the goal of a calibration process is to reduce out-of tolerance occurrences to an acceptable level with respect to the desired quality target. The approach is based on the monitoring of the capability of an instrument in making measurements in conformity with the accuracy declared in the datasheet provided by the manufacturer. Periodic actions are required for the metrological confirmation, effected in a laboratory of tests, using for this purpose a reference instrument. In this paper is presented the implementation of an automatic station of measurement which performs an original procedure able to forecast the time to wait for the next calibration process
{"title":"The Implementation of an Automatic Measurement Station for the Determination of the Calibration Intervals for a DMM","authors":"C. D. Capua, D. Grillo, E. Romeo","doi":"10.1109/VECIMS.2006.250790","DOIUrl":"https://doi.org/10.1109/VECIMS.2006.250790","url":null,"abstract":"In the present work the authors present a procedure for the determination of the optimal calibration intervals of a measurement instrument according to the reference Standard. Generally speaking, the goal of a calibration process is to reduce out-of tolerance occurrences to an acceptable level with respect to the desired quality target. The approach is based on the monitoring of the capability of an instrument in making measurements in conformity with the accuracy declared in the datasheet provided by the manufacturer. Periodic actions are required for the metrological confirmation, effected in a laboratory of tests, using for this purpose a reference instrument. In this paper is presented the implementation of an automatic station of measurement which performs an original procedure able to forecast the time to wait for the next calibration process","PeriodicalId":405572,"journal":{"name":"2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122720423","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2006-07-10DOI: 10.1109/VECIMS.2006.250781
A. Boukerche, R. Pazzi
With the growth of the Internet and availability of high bandwidth connections to domestic users, it became possible to deploy remote navigation within virtual environments over the Internet. For instance, virtual museum walkthrough, virtual mall, gaming, training, monitoring, and e-learning, just to name a few. We have also seen a new trend towards wireless networks and the use of mobile devices with wireless communication capabilities. Specially, e-learning environments can benefit from remote exploration of virtual environments over wireless networks in order to provide users with rich 3D content such as virtual laboratories and remote visits where users can interact with the 3D e-learning system using mobile devices such as PDAs, cellphones, or laptops. However, the characteristics of wireless channels pose significant problems to real-time interactive multimedia applications. Wireless bandwidth is always changing and the communication channel is highly susceptible to error. In this paper, we focus on the design of a remote walkthrough within realistic virtual environments over heterogeneous networks for mobile devices. We propose a real-time system that deals with the acquisition or remote geometry rendering, compression, packetization and transmission of images, which serve as input to an image-based rendering technique for fast creation of new views on the mobile client device. The objective is to contribute with a solution for remote walkthrough over wireless networks, while guaranteeing a good image quality and navigation at acceptable frame rates on thin client devices. Simulation experiments show that our design has low frame rate fluctuation, which is important in order to guarantee stable image quality
{"title":"Enhancing Remote Walkthrough for E-learning Environments on Mobile Devices over Heterogeneous Networks","authors":"A. Boukerche, R. Pazzi","doi":"10.1109/VECIMS.2006.250781","DOIUrl":"https://doi.org/10.1109/VECIMS.2006.250781","url":null,"abstract":"With the growth of the Internet and availability of high bandwidth connections to domestic users, it became possible to deploy remote navigation within virtual environments over the Internet. For instance, virtual museum walkthrough, virtual mall, gaming, training, monitoring, and e-learning, just to name a few. We have also seen a new trend towards wireless networks and the use of mobile devices with wireless communication capabilities. Specially, e-learning environments can benefit from remote exploration of virtual environments over wireless networks in order to provide users with rich 3D content such as virtual laboratories and remote visits where users can interact with the 3D e-learning system using mobile devices such as PDAs, cellphones, or laptops. However, the characteristics of wireless channels pose significant problems to real-time interactive multimedia applications. Wireless bandwidth is always changing and the communication channel is highly susceptible to error. In this paper, we focus on the design of a remote walkthrough within realistic virtual environments over heterogeneous networks for mobile devices. We propose a real-time system that deals with the acquisition or remote geometry rendering, compression, packetization and transmission of images, which serve as input to an image-based rendering technique for fast creation of new views on the mobile client device. The objective is to contribute with a solution for remote walkthrough over wireless networks, while guaranteeing a good image quality and navigation at acceptable frame rates on thin client devices. Simulation experiments show that our design has low frame rate fluctuation, which is important in order to guarantee stable image quality","PeriodicalId":405572,"journal":{"name":"2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131744613","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2006-07-10DOI: 10.1109/VECIMS.2006.250786
Zhan Gao, Yonghua Chen, L. Lian
In recent years, thermoplastic elastomers (TPE) based multi-material molded products have found wide spread uses in various industries and every-day life. Today's computer-aided design (CAD) tools are very cumbersome in designing multi-material parts. This paper proposes a top-down design methodology to facilitate the design of multi-material products. Haptic technology is employed to enhance efficiency and intuitiveness of the designing process. Further more, some product properties such as stiffness can be readily evaluated in a haptic system. The proposed methodology is illustrated through a case study: the design of a toothbrush
{"title":"Haptic Aided Soft-touch Multi-material Product Design","authors":"Zhan Gao, Yonghua Chen, L. Lian","doi":"10.1109/VECIMS.2006.250786","DOIUrl":"https://doi.org/10.1109/VECIMS.2006.250786","url":null,"abstract":"In recent years, thermoplastic elastomers (TPE) based multi-material molded products have found wide spread uses in various industries and every-day life. Today's computer-aided design (CAD) tools are very cumbersome in designing multi-material parts. This paper proposes a top-down design methodology to facilitate the design of multi-material products. Haptic technology is employed to enhance efficiency and intuitiveness of the designing process. Further more, some product properties such as stiffness can be readily evaluated in a haptic system. The proposed methodology is illustrated through a case study: the design of a toothbrush","PeriodicalId":405572,"journal":{"name":"2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122821606","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2006-07-10DOI: 10.1109/VECIMS.2006.250794
Takuya Yamauchi
This paper attempts to consider future networks especially ad-hoc and wearable ones for media contents and game development. The study examined the consideration and the implementation of multi-agent system to support commercial or open source software for sound generating and computer graphics in personal area network (PAN). The multi-agent system maintains context information of sensors and users, and provides the event for contents application. In order to consider sensor network and global network, the ad-hoc network and peer-to-peer network are expected to use for organizing PAN. To implement the service on PAN, the widget integration framework (WIF), ontology and UML based context modeling approaches are considered and reported. (Balakrishman, et al.) On the other hand, we consider the Web service and possibility of future media contents in PAN. The research on wireless communication expects that next generation network consists of information appliances, sensors and wireless devices in PAN. Wearable computing has been researched for taking location and body information from small computers, and the efficient design of mobile HCI is emerging. Many papers report these technologies will be used for media art contents and game development. The digital contents will use these sensor s and mobile device in PAN. When the players join the game space with wearable computer in PAN, the mobile agent establishes the self-organized network in heterogeneous devices. In this paper, we consider the novel framework for media contents by hybrid ambient network
本文试图考虑未来的网络,特别是用于媒体内容和游戏开发的ad-hoc和可穿戴网络。该研究研究了在个人区域网络(PAN)中考虑和实施多代理系统,以支持商业或开放源码的声音生成和计算机图形软件。多智能体系统维护传感器和用户的上下文信息,并为内容应用提供事件。考虑到传感器网络和全局网络,期望采用自组织网络和点对点网络来组织PAN。为了在PAN上实现服务,考虑并报告了小部件集成框架(WIF)、本体和基于UML的上下文建模方法。(Balakrishman, et al.)另一方面,我们考虑了PAN的Web服务和未来媒体内容的可能性。无线通信的研究期望下一代网络由PAN中的信息设备、传感器和无线设备组成。从小型计算机中获取位置和身体信息的可穿戴计算已经成为研究方向,高效的移动HCI设计正在兴起。许多论文报道这些技术将用于媒体艺术内容和游戏开发。数字内容将使用这些传感器和PAN中的移动设备。当玩家在PAN中使用可穿戴计算机加入游戏空间时,移动代理在异构设备中建立自组织网络。本文提出了一种基于混合环境网络的新型媒体内容框架
{"title":"Designing Middleware System for Media Contents","authors":"Takuya Yamauchi","doi":"10.1109/VECIMS.2006.250794","DOIUrl":"https://doi.org/10.1109/VECIMS.2006.250794","url":null,"abstract":"This paper attempts to consider future networks especially ad-hoc and wearable ones for media contents and game development. The study examined the consideration and the implementation of multi-agent system to support commercial or open source software for sound generating and computer graphics in personal area network (PAN). The multi-agent system maintains context information of sensors and users, and provides the event for contents application. In order to consider sensor network and global network, the ad-hoc network and peer-to-peer network are expected to use for organizing PAN. To implement the service on PAN, the widget integration framework (WIF), ontology and UML based context modeling approaches are considered and reported. (Balakrishman, et al.) On the other hand, we consider the Web service and possibility of future media contents in PAN. The research on wireless communication expects that next generation network consists of information appliances, sensors and wireless devices in PAN. Wearable computing has been researched for taking location and body information from small computers, and the efficient design of mobile HCI is emerging. Many papers report these technologies will be used for media art contents and game development. The digital contents will use these sensor s and mobile device in PAN. When the players join the game space with wearable computer in PAN, the mobile agent establishes the self-organized network in heterogeneous devices. In this paper, we consider the novel framework for media contents by hybrid ambient network","PeriodicalId":405572,"journal":{"name":"2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133727523","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2006-07-10DOI: 10.1109/VECIMS.2006.250800
T. Pachidis, K. Tarchanidis, J. Lygouras
Basic measurement concepts of a new apparatus for the experimental study of physics phenomena based on laser modules and detectors are presented in this paper. Construction details of the proposed apparatus are also described. Measurement time base is 100 musec (depending on the microprocessor used) and in each cycle, data coming from eight photo-detectors are stored. When an experiment is finished or corrupted by a user, data are transferred in a personal computer and with the aid of a software application (depending on the experiments) final values of variables are calculated. The results as well as graphical representations of them are displayed on the screen. The proposed apparatus can be used to study straight or circular movements with controlled friction or without friction, collisions, gravitation phenomena, to measure acceleration of gravity (g), reflection and refraction phenomena as well as to permit in a pupil or student to be experimented with digital gates
{"title":"Apparatus Based Experimental Study of Physics Phenomena","authors":"T. Pachidis, K. Tarchanidis, J. Lygouras","doi":"10.1109/VECIMS.2006.250800","DOIUrl":"https://doi.org/10.1109/VECIMS.2006.250800","url":null,"abstract":"Basic measurement concepts of a new apparatus for the experimental study of physics phenomena based on laser modules and detectors are presented in this paper. Construction details of the proposed apparatus are also described. Measurement time base is 100 musec (depending on the microprocessor used) and in each cycle, data coming from eight photo-detectors are stored. When an experiment is finished or corrupted by a user, data are transferred in a personal computer and with the aid of a software application (depending on the experiments) final values of variables are calculated. The results as well as graphical representations of them are displayed on the screen. The proposed apparatus can be used to study straight or circular movements with controlled friction or without friction, collisions, gravitation phenomena, to measure acceleration of gravity (g), reflection and refraction phenomena as well as to permit in a pupil or student to be experimented with digital gates","PeriodicalId":405572,"journal":{"name":"2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114256193","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2006-07-10DOI: 10.1109/VECIMS.2006.250808
J. Doi, K. Shimizu, W. Sato, Shinji Morishita
This paper proposes a practical, topologically robust and ranging error resistive shape modeling procedure that approximates real physical 3D objects, such as archeological or cultural heritage artifacts, with the matrix-formatted organized meshing, enabling high-density scanning for high-resolution modeling and the successive 3D shape manipulation for restoration and modification. A face array listing (topology), which defines the vertex (mesh point) connectivity and the shape of the mesh, is pre-assigned to meet the desired scanning. Stable meshing, and hence, an accurate approximation, free from the shape ambiguity unavoidable in the widely used "retrieving topology from geometry" modeling procedures based on, for example, the Delaunay tessellations, is then accomplished. This proposal is practicable for all kinds of objects, automating the current manual, time-consuming reconstruction procedure, reducing rework requirement modeling and produce a versatile successive 3D shape manipulation
{"title":"High-Precision Geometric Modeling of 3D Artifacts for Virtual Restoration","authors":"J. Doi, K. Shimizu, W. Sato, Shinji Morishita","doi":"10.1109/VECIMS.2006.250808","DOIUrl":"https://doi.org/10.1109/VECIMS.2006.250808","url":null,"abstract":"This paper proposes a practical, topologically robust and ranging error resistive shape modeling procedure that approximates real physical 3D objects, such as archeological or cultural heritage artifacts, with the matrix-formatted organized meshing, enabling high-density scanning for high-resolution modeling and the successive 3D shape manipulation for restoration and modification. A face array listing (topology), which defines the vertex (mesh point) connectivity and the shape of the mesh, is pre-assigned to meet the desired scanning. Stable meshing, and hence, an accurate approximation, free from the shape ambiguity unavoidable in the widely used \"retrieving topology from geometry\" modeling procedures based on, for example, the Delaunay tessellations, is then accomplished. This proposal is practicable for all kinds of objects, automating the current manual, time-consuming reconstruction procedure, reducing rework requirement modeling and produce a versatile successive 3D shape manipulation","PeriodicalId":405572,"journal":{"name":"2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122030562","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2006-07-10DOI: 10.1109/VECIMS.2006.250813
Ke-Zhang Chen, Feng Wang, Xin-An Feng
A component, which has an optimized combination of different materials (including homogeneous materials and different types of heterogeneous materials) in its different portions for a specific application, is considered as the component made of a multiphase perfect material. To manufacture such components, a hybrid layered manufacturing technology was proposed and a corresponding virtual manufacturing system has been created for its further research. The component made by a virtual manufacturing system is not a physical one but is a virtual one, i.e. a set of geometric and material information of the virtually manufactured component which should be recorded into a model in a specified data format in the course of virtual manufacturing. Such a model can be used to measure or evaluate the errors of the virtual manufacturing for its further optimization. This paper develops a modeling method and a corresponding system for the components virtually manufactured
{"title":"Modeling of Virtually Manufactured Components with a Multiphase Perfect Material","authors":"Ke-Zhang Chen, Feng Wang, Xin-An Feng","doi":"10.1109/VECIMS.2006.250813","DOIUrl":"https://doi.org/10.1109/VECIMS.2006.250813","url":null,"abstract":"A component, which has an optimized combination of different materials (including homogeneous materials and different types of heterogeneous materials) in its different portions for a specific application, is considered as the component made of a multiphase perfect material. To manufacture such components, a hybrid layered manufacturing technology was proposed and a corresponding virtual manufacturing system has been created for its further research. The component made by a virtual manufacturing system is not a physical one but is a virtual one, i.e. a set of geometric and material information of the virtually manufactured component which should be recorded into a model in a specified data format in the course of virtual manufacturing. Such a model can be used to measure or evaluate the errors of the virtual manufacturing for its further optimization. This paper develops a modeling method and a corresponding system for the components virtually manufactured","PeriodicalId":405572,"journal":{"name":"2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"275 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126056860","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2006-07-10DOI: 10.1109/VECIMS.2006.250814
A. Coronato, G. Pietro, I. Marra
This paper presents an open-source software architecture for immersive medical imaging applications. In particular, the software system integrates open-source and cross-platform libraries for medical applications (VTK, ITK) with 3D graphic and virtual reality libraries (OpenSceneGraph, Chromium, VR Juggler) in order to efficiently support both operators and researchers in the medical field. In addition to this, the software system has been enhanced by pervasive computing characteristics like context-awareness and transparent access that enable mobile users to interact with the virtual environment, in a spontaneous and transparent way, with their own mobile devices
{"title":"An Open-source Software Architecture for Immersive Medical Imaging","authors":"A. Coronato, G. Pietro, I. Marra","doi":"10.1109/VECIMS.2006.250814","DOIUrl":"https://doi.org/10.1109/VECIMS.2006.250814","url":null,"abstract":"This paper presents an open-source software architecture for immersive medical imaging applications. In particular, the software system integrates open-source and cross-platform libraries for medical applications (VTK, ITK) with 3D graphic and virtual reality libraries (OpenSceneGraph, Chromium, VR Juggler) in order to efficiently support both operators and researchers in the medical field. In addition to this, the software system has been enhanced by pervasive computing characteristics like context-awareness and transparent access that enable mobile users to interact with the virtual environment, in a spontaneous and transparent way, with their own mobile devices","PeriodicalId":405572,"journal":{"name":"2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128298632","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2006-07-10DOI: 10.1109/VECIMS.2006.250797
Ying-Wen Bai, Chin-Tang Chen
Because the optical network technique develops continuously, the nature of the test equipment used in the network will be more and more important, the remote monitor system is gaining importance for the operation of optical protection systems provide management and control of optical networks. In addition to the hardware module, the monitoring software module needed to be redesigned for automatically monitoring a group of optical modules of the hierarchy type. Our design provides a better function for the old product which can only monitor single type optical device, can't be reused, integrated and maintainable. Our design uses the network management (SNMP) interface which carries out remote supervision and use the RS232 interfaces to carry on local supervision. In addition, our design provides convenient in-time interface with the operational database functions, such as automatically the database data backup, security checking for data access and the hierarchical management scheme. Hence, our design can supervise and monitor a huge optical network system with 2500 objects, which will be continuously tested and the state of the operation situation recorded
{"title":"Design and Implementation of Monitoring Software Modules for Optical Protection Systems","authors":"Ying-Wen Bai, Chin-Tang Chen","doi":"10.1109/VECIMS.2006.250797","DOIUrl":"https://doi.org/10.1109/VECIMS.2006.250797","url":null,"abstract":"Because the optical network technique develops continuously, the nature of the test equipment used in the network will be more and more important, the remote monitor system is gaining importance for the operation of optical protection systems provide management and control of optical networks. In addition to the hardware module, the monitoring software module needed to be redesigned for automatically monitoring a group of optical modules of the hierarchy type. Our design provides a better function for the old product which can only monitor single type optical device, can't be reused, integrated and maintainable. Our design uses the network management (SNMP) interface which carries out remote supervision and use the RS232 interfaces to carry on local supervision. In addition, our design provides convenient in-time interface with the operational database functions, such as automatically the database data backup, security checking for data access and the hierarchical management scheme. Hence, our design can supervise and monitor a huge optical network system with 2500 objects, which will be continuously tested and the state of the operation situation recorded","PeriodicalId":405572,"journal":{"name":"2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"15 7","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113984477","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2006-07-10DOI: 10.1109/VECIMS.2006.250780
Å. Sand, M. Stevens, G. Parkin
The authors present a dynamic instrumentation framework for remote operation of PC-connected devices. The framework is dynamic in a way such that hardware information can be downloaded and added to the system at runtime. The hardware information consists of high-level hardware drivers and the graphical user interface (GUI) components to communicate with them. The solution makes it easy to maintain the instrumentation system, and the same system may be used to operate all PC-connected devices. The system is well suited for Internet-enabled calibration
{"title":"A Dynamic Instrumentation Framework for Remote Operation of PC-Connected Devices","authors":"Å. Sand, M. Stevens, G. Parkin","doi":"10.1109/VECIMS.2006.250780","DOIUrl":"https://doi.org/10.1109/VECIMS.2006.250780","url":null,"abstract":"The authors present a dynamic instrumentation framework for remote operation of PC-connected devices. The framework is dynamic in a way such that hardware information can be downloaded and added to the system at runtime. The hardware information consists of high-level hardware drivers and the graphical user interface (GUI) components to communicate with them. The solution makes it easy to maintain the instrumentation system, and the same system may be used to operate all PC-connected devices. The system is well suited for Internet-enabled calibration","PeriodicalId":405572,"journal":{"name":"2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"114 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117289242","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}