以Android为基础的“体育学习”应用作为数学学习媒介

Muhammad Zamroni Uska, Rasyid Hardi Wirasasmita, Busratun Pathoni, Usuluddin Usuluddin, Yosi Nur Kholisho, A. Abdullah
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引用次数: 1

摘要

目前的学习情况是根据政府为防止新冠病毒扩散的规定,在网上进行的。因此,有必要拥有基于android的学习媒体(Belajar Asik),使他们更容易在各自的家中独立学习。本研究旨在开发并找出Belajar Asik媒体在数学科目上的可行性及使用者反应。这种类型的研究是研究与开发(R&D),使用ADDIE开发模型,分为五个阶段,即:分析、设计、开发、实施和评估。这项研究仅限于实施阶段,使用有限的测试,尚未达到大规模的测试。验证由材料专家和媒体专家各2人进行。本研究的对象为27名学生,采用定量描述的数据分析技术。研究结果以基于android的酷学习媒体的形式出现在数学学习中。基于材料专家的验证结果获得了非常可行的类别(92%),而来自媒体专家的结果获得了可行的类别(78%)。同时,学生对这一媒体的回应结果得到了非常积极的回应类别(68%)。
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Aplikasi Belajar Asik Berbasis Android sebagai Media Pembelajaran Matematika
The current condition of learning is carried out online based on government regulations to prevent the spread of the COVID-19 virus. Therefore, it is necessary to have android-based learning media (Belajar Asik) to make it easier for independent learning in their respective homes. This study aims to develop and find out the feasibility and user responses of Belajar Asik media in mathematics subjects. This type of research is Research and Development (R&D) using the ADDIE development model with five stages, namely: Analysis, Design, Development, Implementation, and Evaluation. This research is limited to the implementation stage using limited tests and has not yet arrived at a test on a wide scale. Validation is carried out by material experts and media experts as many as two people each. The subjects in this study were 27 students, with data analysis techniques using a quantitative description. The findings are in the form of android-based cool learning media in mathematics learning. Validation results based on material experts obtained a very-feasible category (92%), while results from media experts obtained a feasible category (78%). Meanwhile, the results of students' responses to this media received a very positive response category (68%). Therefore, thus this application is feasible to use and can be applied as a learning medium in mathematics subjects’ trigonometric competencies class XI MA NW Kabar.
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