{"title":"UsiGesture:在用户界面开发中集成基于笔的交互的环境","authors":"F. Beuvens, J. Vanderdonckt","doi":"10.1109/RCIS.2012.6240449","DOIUrl":null,"url":null,"abstract":"Several algorithms have been developed for pen-based gesture recognition. Yet, their integration in streamline engineering of interactive systems is bound to several shortcomings: they are hard to compare to each other, determining which one is the most suitable in which situation is a research problem, their performance largely vary depending on contextual parameters that are hard to predict, their fine-tuning in a real interactive application is a challenge. In order to address these shortcomings, we developed UsiGesture, an engineering method and a software support platform that accommodates multiple algorithms for pen-based gesture recognition in order to integrate them in a straightforward way into interactive computing systems. The method is aimed at providing designers and developers with support for the following steps: defining a dataset that is appropriate for an interactive system (e.g., made of commands, symbols, characters), determining the most suitable gesture recognition algorithm depending on contextual variables (e.g., user, platform, environment), fine-tuning the parameters of this algorithm by multi-criteria optimization (e.g., system speed and recognition rate vs. human distinguishability and perception), and incorporation of the fine-tuned algorithm in an integrated development environment for engineering interactive systems.","PeriodicalId":130476,"journal":{"name":"2012 Sixth International Conference on Research Challenges in Information Science (RCIS)","volume":"143 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"UsiGesture: An environment for integrating pen-based interaction in user interface development\",\"authors\":\"F. Beuvens, J. Vanderdonckt\",\"doi\":\"10.1109/RCIS.2012.6240449\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Several algorithms have been developed for pen-based gesture recognition. Yet, their integration in streamline engineering of interactive systems is bound to several shortcomings: they are hard to compare to each other, determining which one is the most suitable in which situation is a research problem, their performance largely vary depending on contextual parameters that are hard to predict, their fine-tuning in a real interactive application is a challenge. In order to address these shortcomings, we developed UsiGesture, an engineering method and a software support platform that accommodates multiple algorithms for pen-based gesture recognition in order to integrate them in a straightforward way into interactive computing systems. The method is aimed at providing designers and developers with support for the following steps: defining a dataset that is appropriate for an interactive system (e.g., made of commands, symbols, characters), determining the most suitable gesture recognition algorithm depending on contextual variables (e.g., user, platform, environment), fine-tuning the parameters of this algorithm by multi-criteria optimization (e.g., system speed and recognition rate vs. human distinguishability and perception), and incorporation of the fine-tuned algorithm in an integrated development environment for engineering interactive systems.\",\"PeriodicalId\":130476,\"journal\":{\"name\":\"2012 Sixth International Conference on Research Challenges in Information Science (RCIS)\",\"volume\":\"143 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-05-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 Sixth International Conference on Research Challenges in Information Science (RCIS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/RCIS.2012.6240449\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 Sixth International Conference on Research Challenges in Information Science (RCIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RCIS.2012.6240449","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
UsiGesture: An environment for integrating pen-based interaction in user interface development
Several algorithms have been developed for pen-based gesture recognition. Yet, their integration in streamline engineering of interactive systems is bound to several shortcomings: they are hard to compare to each other, determining which one is the most suitable in which situation is a research problem, their performance largely vary depending on contextual parameters that are hard to predict, their fine-tuning in a real interactive application is a challenge. In order to address these shortcomings, we developed UsiGesture, an engineering method and a software support platform that accommodates multiple algorithms for pen-based gesture recognition in order to integrate them in a straightforward way into interactive computing systems. The method is aimed at providing designers and developers with support for the following steps: defining a dataset that is appropriate for an interactive system (e.g., made of commands, symbols, characters), determining the most suitable gesture recognition algorithm depending on contextual variables (e.g., user, platform, environment), fine-tuning the parameters of this algorithm by multi-criteria optimization (e.g., system speed and recognition rate vs. human distinguishability and perception), and incorporation of the fine-tuned algorithm in an integrated development environment for engineering interactive systems.