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引用次数: 6

摘要

基于物理模拟的表面变形被用来表示弹性运动,如人体皮肤或衣服在3DCG应用领域。LSM (Lattice Shape Matching,点阵形状匹配)[Rivers and James 2007]作为一种快速、鲁棒的实现类弹性运动的方法尤其受到关注。然而,原始的LSM变形方法产生的运动与真实的运动相差甚远,特别是在拉伸物体时,因为没有保留体积。
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Volume-preserving LSM deformations
Surface deformations based on physically-based simulations are used to represent elastic motions such as human skins or clothes in the field of 3DCG applications. LSM (Lattice Shape Matching) [Rivers and James 2007] has particularly attracted attention as a fast and robust method which achieves elastic-like motions. However, the original LSM deformation method generates far from realistic motions especially when stretching an object, because volume is not preserved.
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