{"title":"一个使用空间参数的基于对象的音频渲染系统","authors":"Kuo-Lun Huang, Tai-Ming Chang, P. Chang","doi":"10.1109/GCCE.2012.6379953","DOIUrl":null,"url":null,"abstract":"In this paper, we propose an object-based audio rendering system, in which the audio signal of each object is distributed to multi-channel systems by spatial parameters. The operation of the rendering system is based on the sound localization theories with the Parametric Stereo (PS) coding structure. The performance of the audio surround effect of a sound moving object is evaluated by subjective listening tests. The experimental result clearly shows that the proposed system is capable of delivering sound moving effect to listeners.","PeriodicalId":299732,"journal":{"name":"The 1st IEEE Global Conference on Consumer Electronics 2012","volume":"82 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"An object-based audio rendering system using spatial parameters\",\"authors\":\"Kuo-Lun Huang, Tai-Ming Chang, P. Chang\",\"doi\":\"10.1109/GCCE.2012.6379953\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we propose an object-based audio rendering system, in which the audio signal of each object is distributed to multi-channel systems by spatial parameters. The operation of the rendering system is based on the sound localization theories with the Parametric Stereo (PS) coding structure. The performance of the audio surround effect of a sound moving object is evaluated by subjective listening tests. The experimental result clearly shows that the proposed system is capable of delivering sound moving effect to listeners.\",\"PeriodicalId\":299732,\"journal\":{\"name\":\"The 1st IEEE Global Conference on Consumer Electronics 2012\",\"volume\":\"82 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-12-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The 1st IEEE Global Conference on Consumer Electronics 2012\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GCCE.2012.6379953\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 1st IEEE Global Conference on Consumer Electronics 2012","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GCCE.2012.6379953","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An object-based audio rendering system using spatial parameters
In this paper, we propose an object-based audio rendering system, in which the audio signal of each object is distributed to multi-channel systems by spatial parameters. The operation of the rendering system is based on the sound localization theories with the Parametric Stereo (PS) coding structure. The performance of the audio surround effect of a sound moving object is evaluated by subjective listening tests. The experimental result clearly shows that the proposed system is capable of delivering sound moving effect to listeners.