Gizem Kayi̇şoğlu, Pelin Bolat, Fırat Bolat, Aras Payalan
{"title":"DENİZCİLİK EĞİTİMİNİN OYUNLAŞTIRMA ÇERÇEVESİNDE İNCELENMESİ","authors":"Gizem Kayi̇şoğlu, Pelin Bolat, Fırat Bolat, Aras Payalan","doi":"10.51513/jitsa.1143499","DOIUrl":null,"url":null,"abstract":"Gamification is a new design for many fields in changes in the expectations and satisfaction levels of each individual with digital literacy skills, as well as in their behavior and habits. Utilizing the benefits of its frame is also a critical issue for the maritime education. In this context, it is aimed to measure the predisposition and interest of the maritime university students in the game contents by conducting a survey. Statistical results are obtained regarding the attitudes of the participants towards learning with computer games, their attitudes and expectations towards gamification and how useful gamification could be for non-game systems. Lastly, it is revealed which courses in maritime can be gamified. Accordingly, it is seen that the majority of the students are intertwined with games every day. The reason why the majority of the people prefer to play 'multiplayer' games is the desire to be successful brought by the competitive environment or the communication-based system being more interesting and increasing motivation even more. Attendances consider that gamification will make the lessons more interesting, specifically electronic navigation and maritime security courses.","PeriodicalId":422081,"journal":{"name":"Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.51513/jitsa.1143499","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

游戏化是许多领域的一种新设计,它改变了每个拥有数字素养技能的人的期望和满意度,以及他们的行为和习惯。利用其框架的优势也是海事教育的关键问题。在此背景下,本研究旨在通过问卷调查来衡量海事大学生对游戏内容的倾向性和兴趣。统计结果包括参与者对电脑游戏学习的态度,他们对游戏化的态度和期望,以及游戏化对非游戏系统的有用程度。最后,揭示了哪些海事课程可以游戏化。因此,可以看出大多数学生每天都与游戏纠缠在一起。大多数人喜欢玩“多人”游戏的原因是竞争环境或基于交流的系统更有趣,更有动力带来的成功欲望。与会者认为,游戏化将使课程更加有趣,特别是电子导航和海上安全课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
DENİZCİLİK EĞİTİMİNİN OYUNLAŞTIRMA ÇERÇEVESİNDE İNCELENMESİ
Gamification is a new design for many fields in changes in the expectations and satisfaction levels of each individual with digital literacy skills, as well as in their behavior and habits. Utilizing the benefits of its frame is also a critical issue for the maritime education. In this context, it is aimed to measure the predisposition and interest of the maritime university students in the game contents by conducting a survey. Statistical results are obtained regarding the attitudes of the participants towards learning with computer games, their attitudes and expectations towards gamification and how useful gamification could be for non-game systems. Lastly, it is revealed which courses in maritime can be gamified. Accordingly, it is seen that the majority of the students are intertwined with games every day. The reason why the majority of the people prefer to play 'multiplayer' games is the desire to be successful brought by the competitive environment or the communication-based system being more interesting and increasing motivation even more. Attendances consider that gamification will make the lessons more interesting, specifically electronic navigation and maritime security courses.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Havalimanlarında inovasyon uygulamalarının karşılaştırılması Socio-Economic Impacts Resulting From The Integration Of Artificial Intelligence Into Electronic Surveillance Systems In Traffic Assessing the Impact of New Mobility Services on Travel Behaviour: İstanbul Case Kentsel mekânda e-skuter kullanımına ilişkin Türkiye ve dünyada yapılan yasal düzenleme örnekleri An Investigation on the use of air quality models in ship emission forecasts
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1