调查基于手机的多人在线竞技游戏(MOBA)延迟的影响

Tan Chin Ike, Tan Wee Hoe, Siti Fazilah Shamsudin, Sujata Navaratnam, Ng Yiing Y'ng
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摘要

手机游戏产业在东南亚占据主导地位,据报道,该地区拥有世界上最高的智能手机拥有率,但令人惊讶的是,该地区的网速低于世界平均水平。这就引出了一个问题,手机游戏(尤其是竞争游戏)需要多少延迟?本研究旨在检验玩家对手机游戏延迟的感知体验,以及延迟降低多少会影响玩家的整体游戏体验。通过受控的测试环境和节流系统的延迟变化,研究人员能够确定玩家在什么时候感受到游戏体验的下降。一组29名参与者在一个专门的物理地点随机进行了九轮流行的MOBA游戏- Mobile Legends: Bang Bang (MLBB)。每次游戏时长约为两个小时,所有参与者在此期间至少玩两款游戏。每次游戏结束后,参与者都会收到一份包含6个问题的调查问卷,以评估他们的感知延迟和整体游戏体验。采用单因素方差分析检验确定9种延迟率之间是否存在显著差异。结果显示,玩MLBB的最佳延迟为55ms。然而,玩家的游戏表现在超过55ms的范围内就会受到影响,在这个范围内可能会开始产生消极的游戏体验。因此,研究发现,在移动平台上玩MOBA游戏时,提高玩家性能和体验的最佳延迟范围可以设置为55ms及以下。
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Investigating the Impact of Latency in Mobile-Based Multiplayer Online Battle Arena (MOBA) Games
The mobile games industry dominates across Southeast Asia, a region reportedly with the highest smartphone ownership in the world and surprisingly, a below world average Internet speed in general. This begs the question then, how much latency is required for mobile games especially in competitive gaming? This research aims to examine players' perceived experience of latency in mobile games and how much latency drop would affect the players overall gameplay experience. Through a controlled testing environment and a variation of latency through a throttling system, the research was able to determine at which point the players perceived a drop in game playing experience. A group of 29 participants played nine rounds of popular MOBA game - Mobile Legends: Bang Bang (MLBB) sessions which were randomly conducted in a dedicated physical location. Each play session was around two hours, and all participants played a minimum of two games within that session. After each play session, the participants were given a survey of six questionnaire items to rate their perceived latency and the overall game playing experience. One-way ANOVA tests were run to determine whether there was significant difference across nine latency rates. The findings revealed that the optimum latency for playing MLBB was 55ms. However, the players’ game performance was affected beyond the 55ms range, in which negative game playing experience may start to build. Thus, the research found that the optimum latency range for enhanced player performance and experience can be set at the 55ms rate and below when playing MOBA games on a mobile platform.
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