情境协作学习的平台支持

Surya Bahadur Kathayat, Rolv Bræk
{"title":"情境协作学习的平台支持","authors":"Surya Bahadur Kathayat, Rolv Bræk","doi":"10.1109/ELML.2009.16","DOIUrl":null,"url":null,"abstract":"In this paper, we consider the situated and collaborative learning domain, where students (as members of groups) go around the city and collaborate to learn. They are dependent on each other and need to collaborate to accomplish tasks. A treasure hunt game has been developed as a case study to help analyzing the domain and designing generic and flexible platform support for situate collaborative learning. The resulting platform seeks to support the domain as directly as possible by using agents to represent domain entities and providing services as collaboration among roles played by agents. The paper identifies stable and variable parts and explains how the necessary flexibility can be provided.","PeriodicalId":179973,"journal":{"name":"2009 International Conference on Mobile, Hybrid, and On-line Learning","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2009-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"Platform Support for Situated Collaborative Learning\",\"authors\":\"Surya Bahadur Kathayat, Rolv Bræk\",\"doi\":\"10.1109/ELML.2009.16\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we consider the situated and collaborative learning domain, where students (as members of groups) go around the city and collaborate to learn. They are dependent on each other and need to collaborate to accomplish tasks. A treasure hunt game has been developed as a case study to help analyzing the domain and designing generic and flexible platform support for situate collaborative learning. The resulting platform seeks to support the domain as directly as possible by using agents to represent domain entities and providing services as collaboration among roles played by agents. The paper identifies stable and variable parts and explains how the necessary flexibility can be provided.\",\"PeriodicalId\":179973,\"journal\":{\"name\":\"2009 International Conference on Mobile, Hybrid, and On-line Learning\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 International Conference on Mobile, Hybrid, and On-line Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ELML.2009.16\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 International Conference on Mobile, Hybrid, and On-line Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ELML.2009.16","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15

摘要

在本文中,我们考虑了情境和协作学习领域,学生(作为小组成员)在城市中四处走动并协作学习。它们相互依赖,需要协作来完成任务。以一个寻宝游戏为例,对情境协同学习的领域分析和通用灵活平台的设计提供了帮助。由此产生的平台通过使用代理来表示领域实体,并提供服务作为代理扮演的角色之间的协作,从而尽可能直接地支持领域。本文确定了稳定和可变部分,并解释了如何提供必要的灵活性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Platform Support for Situated Collaborative Learning
In this paper, we consider the situated and collaborative learning domain, where students (as members of groups) go around the city and collaborate to learn. They are dependent on each other and need to collaborate to accomplish tasks. A treasure hunt game has been developed as a case study to help analyzing the domain and designing generic and flexible platform support for situate collaborative learning. The resulting platform seeks to support the domain as directly as possible by using agents to represent domain entities and providing services as collaboration among roles played by agents. The paper identifies stable and variable parts and explains how the necessary flexibility can be provided.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Generating Interactive Learning Objects from Configurable Samples A Mobile Blended Learning Approach Based on Podcasts with Respect to the Students' Media Literacy Using Distributed Mutual Exclusion for Coordinating Virtual Meeting in an Ubiquitous Chat System Web-Based Technology Use and Computer Self-Efficacy as Predictors of Faculty Perceptions of Support for the Implementation of eLearning Space-Mediated Learning at the Locus of Action in a Heterogeneous Team of Mobile Workers
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1