游戏学习策略与部分五年级小学生词汇表现的关系

April Ann M. Remo, Cecilia Q. Velasco
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摘要

词汇教学策略有助于学生理解和记忆在语言学习过程中习得的词汇,因为词汇学习是促进语言学习和交际发展的重要因素之一。所有其他技能,如阅读、写作、口语和听力都是基于词汇的。与此相关,本研究旨在确定基于游戏的学习策略在提高所选五年级小学生词汇成绩方面的有效性。采用准实验设计建立变量之间的因果关系。本研究选取了来自帕巴拉朗小学的五年级小学生。来自不同学习模式的两组进行了测试:一组采用模块化远程学习,另一组采用在线远程学习。测试前和测试后的管理对于衡量学生在接触基于游戏的学习策略之前和之后的表现至关重要。研究结果表明,被调查者在接触游戏学习策略前后的前测和后测结果存在显著差异。在模块化远程学习中使用词汇轮和在在线远程学习中使用“单词”旅行被发现在提高学习者的单词知识、单词联想和单词意识方面是有效的。另一方面,模块化和在线远程学习的受访者在后测中没有发现显著差异。这一发现支持了在两种学习传递模式下,两种游戏策略都可以用于提高学生词汇表现的观点。本研究还强调需要考虑基于游戏的学习策略在提高词汇表现方面的积极作用。选择游戏和活动来帮助学习者有效地学习词汇需要仔细考虑。关键词:游戏学习策略,词汇表现,准实验设计,菲律宾
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Game-Based Learning Strategies and the Vocabulary Performance of Selected Grade Five Pupils
Strategies for teaching vocabulary help students understand and remember the vocabulary they have acquired through their language learning experience as vocabulary learning is one of the most important elements in the advancement of language learning and communication development. All other skills such as reading, writing, speaking, and listening are vocabulary-based. Relative to this, the study aimed at determining the effectiveness of Game-Based Learning Strategies in improving the Vocabulary Performance of Selected Grade Five Pupils. A quasi-experimental design was used to establish a cause-and-effect relationship among the variables. This study involved the selected Grade Five Pupils from Paaralang Elementarya ng Tipas. Two groups from different learning modalities were tested: one group was under Modular Distance Learning and the other group was from Online Distance Learning. The administration of the pretest and posttest were vital in measuring the performance of the students before and after their exposure to Game-Based Learning Strategies. The results of the study showed that there is a significant difference between the pretest and posttest of the respondents before and after exposure to Game-Based Learning Strategies. The use of the Vocabulary Wheel for Modular Distance Learning and Travel around the “words” for Online Distance Learning were found to be effective in terms of improving learners’ word knowledge, word association, and word consciousness. On the other hand, no significant difference was found in the posttest of the respondents from Modular and Online Distance Learning. This finding supported the notion that both game strategies can be used in improving students’ vocabulary performance in the two modes of learning delivery. This study also emphasizes the need to take into account the positive effects of game-based learning strategies in improving vocabulary performance. Choosing games and activities to help learners learn vocabulary effectively requires careful consideration. Keywords: Game-Based Learning Strategies, Vocabulary Performance, Quasi-Experimental Design, Philippines
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