{"title":"基于鱼类游泳模拟的海洋环境体验系统","authors":"WenJu Sun, Yue Yu, Yuya Kinoshita, Junichi Hoshino","doi":"10.1109/NicoInt55861.2022.00019","DOIUrl":null,"url":null,"abstract":"In this paper, we propose a VR Aquarium, a marine environment experiencing system using fish swimming simulation, which reproduces the situation of fishes living in an underwater cave using 12 kinds of swimming simulations and provides an immersive aquarium-like scene to experience the underwater environment and learn more about biodiversity, including interactive design such as virtual hands and touch controls. The system proposed in this paper provides an interactive experience in a virtual space that is ideal for learning, without the limitations of places that are difficult to actually visit, such as underwater caves, or the unpredictability of when fish will appear. By interacting with the fish, the user can experience it as if they were actually present, which enhances the sense of immersion. In addition, the immersive experience of the VR system has a positive impact on the learning effect, which may ultimately increase the interest of the experiencer in marine life.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Marine Environment Experiencing System Based On Fish Swimming Simulation\",\"authors\":\"WenJu Sun, Yue Yu, Yuya Kinoshita, Junichi Hoshino\",\"doi\":\"10.1109/NicoInt55861.2022.00019\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we propose a VR Aquarium, a marine environment experiencing system using fish swimming simulation, which reproduces the situation of fishes living in an underwater cave using 12 kinds of swimming simulations and provides an immersive aquarium-like scene to experience the underwater environment and learn more about biodiversity, including interactive design such as virtual hands and touch controls. The system proposed in this paper provides an interactive experience in a virtual space that is ideal for learning, without the limitations of places that are difficult to actually visit, such as underwater caves, or the unpredictability of when fish will appear. By interacting with the fish, the user can experience it as if they were actually present, which enhances the sense of immersion. In addition, the immersive experience of the VR system has a positive impact on the learning effect, which may ultimately increase the interest of the experiencer in marine life.\",\"PeriodicalId\":328114,\"journal\":{\"name\":\"2022 Nicograph International (NicoInt)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 Nicograph International (NicoInt)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NicoInt55861.2022.00019\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 Nicograph International (NicoInt)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NicoInt55861.2022.00019","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Marine Environment Experiencing System Based On Fish Swimming Simulation
In this paper, we propose a VR Aquarium, a marine environment experiencing system using fish swimming simulation, which reproduces the situation of fishes living in an underwater cave using 12 kinds of swimming simulations and provides an immersive aquarium-like scene to experience the underwater environment and learn more about biodiversity, including interactive design such as virtual hands and touch controls. The system proposed in this paper provides an interactive experience in a virtual space that is ideal for learning, without the limitations of places that are difficult to actually visit, such as underwater caves, or the unpredictability of when fish will appear. By interacting with the fish, the user can experience it as if they were actually present, which enhances the sense of immersion. In addition, the immersive experience of the VR system has a positive impact on the learning effect, which may ultimately increase the interest of the experiencer in marine life.