在增强现实环境中混合真实和虚拟对象

Lidiane T. Pereira, Jairo F. Souza, Rodrigo L. S. Silva
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引用次数: 0

摘要

尽管增强现实应用变得越来越流行,但由于其计算成本,在渲染中缺乏视觉真实感仍然是一个悬而未决的问题。基于物理的算法可以生成具有高度真实感的渲染图,在最近硬件加速器的发展之后,它们变得流行起来。这项工作展示了如何将增强现实框架与光线追踪框架集成在一起,以创建具有高质量,实时反射和折射的场景,重点是将虚拟对象与真实环境混合。为了支持真实元素和虚拟元素之间的交互,必须提供使用来自真实环境的图像的纹理多维数据集。当比较使用提议的中间件和单独使用光线追踪框架时,我们的框架不会给应用程序增加处理开销。我们将展示,通过我们的方法,可以在不使用任何特殊设备的情况下实时实现逼真的增强现实渲染。
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Blending Real and Virtual Objects in Augmented Reality Environments
Although Augmented Reality applications are becoming increasingly popular, the lack of visual realism in rendering still remains an open problem due to its computational cost. Physically-based algorithms can generate renderings with a high degree of photorealism, and they are becoming popular after the recent development of hardware accelerators. This work shows how to integrate Augmented Reality frameworks with ray tracing frameworks to create scenes with high-quality, real-time reflections and refractions, with emphasis on the blending of virtual objects to the real environment. To support the interaction between real and virtual elements, a textured cube using images from the real environment must be provided. Our framework does not add processing overhead to the application when comparing the use of the proposed middleware to the use of ray tracing frameworks alone. We will show that with our approach, photorealistic augmented reality rendering can be achieved in real time without the use of any special equipment.
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