大众传媒对角色扮演者自我认同、社会现实与超现实的建构作用

R. Chairiyani, Erni Herawati, R. Widayanti
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引用次数: 0

摘要

大众传媒被认为是塑造人们看待世界方式的一种手段。它确实构建了个人和社会世界。随着媒介技术的发展,人类思维的进化也在不断变化。人类创造了通信技术,作为克服通信障碍的工具。然而,这些工具最终都在塑造人类看待世界的视角。人们可以在大众传媒中看到的内容之一是文化。它作为一种产品和内容通过各种大众媒体大规模传播。通过大众传媒,人们可以看到其他文化。他们从大众传媒中所看到的文化中,最终构建自己的文化。他们形成的文化之一就是cosplay。因此,本研究质疑大众媒介角色在多大程度上建构了coser的自我认同现实和社会世界。其次,大众媒体是如何发展coser的超现实性的,这反映在coser的行为上。本文进行了定性分析。这意味着分析从研究开始到结束都是如此。研究结果表明,大众媒体,特别是电子游戏和电影对coser的超现实性和身份的发展起着重要的作用。这些让coser选择代表他们自我身份的角色来玩。通过这个新身份,coser组成了一个社区来分享他们的经历。
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The role of Mass Media to construct cosplayer self identity, social reality and hyper reality
Mass Media have been acknowledged as a mean to shape the way people view the world. It indeed constructs the individual and social world. The evolution of human thinking is always changing as the development of media technology. Human creates communication technology as a tool to overcome the obstacles in communication. However, these tools are eventually shape human perspective to view the world. One of the content that people can see in mass media is culture. It spread massively through various mass media as a product and content. Through the mass media people can see other culture. From the culture they have seen in mass media, they eventually construct their own culture. One of the culture they have formed is cosplay. Therefore, this research is questioning about to what extent the mass media role had construct the reality of self-identity and social world of cosplayer. Secondly, how mass media had developed the hyper reality of cosplayer which it's reflected in cosplayer behavior. This paper had done with qualitative analysis. It means that the analysis did from the beginning until the end of the research. The result of this research shows that mass media, especially of video game and film have significant role to develop the cosplayer hyper-reality and identity. Those bring the cosplayer choose the character that represents their self-identity to play. Through this new identity, cosplayer forms the community to share their experience.
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