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2017 10th International Conference on Human System Interactions (HSI)最新文献

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Text-to-speech of a talking robot for interactive speech training of hearing impaired 一种用于听力障碍互动式语音训练的文本-语音对话机器人
Pub Date : 2017-08-08 DOI: 10.1109/HSI.2017.8005021
Thanh Vo Nhu, H. Sawada
The authors are developing a talking robot which is a mechanical vocalization system modeling the human articulatory system. The talking robot is constructed with mechanical parts that are made by referring to human vocal organs biologically and functionally. In this study, a newly redesign artificial vocal cord is developed for the purpose of extending the speaking capability of the talking robot. The artificial vocal cord is developed using functional approach. A thin layer of rubber band with a width of 7mm is attached on a plastic body in a sealed chamber creates an artificial sound source. The fundamental frequency of the sound source vary from 80Hz to 280 Hz depending on the pressure to the rubber band and the curving shape of the rubber band. The curving shape of the rubber band is adjustable by an innovative design mechanism driven by a servo motor. The amount of air pressure applied to the rubber band is controlled by another servo motor which is referred as volume motor in this study. The experiment to verify the speak capability of the talking robot with this newly redesigned vocal cord is conducted by letting the robot generating five vowel sounds with difference combination of 20 levels of rubber band shape and 10 levels of air pressure input. The pitch and volume of each sound is extracted to determine the effect of the rubber band shape and the pressure input on the output sound. The result shows that this newly redesigned vocal cord greatly increase the speaking capability of the talking robot, especially its singing performance.
作者正在开发一种会说话的机器人,它是一种模仿人类发音系统的机械发声系统。会说话的机器人是由机械部件构成的,这些机械部件在生物学和功能上参考了人类的发声器官。本研究设计了一种全新的人工声带,以扩展说话机器人的说话能力。人工声带是采用功能性方法开发的。在密封腔内的塑料体上附着一层宽度为7毫米的薄橡皮筋,形成人工声源。根据对橡皮筋的压力和橡皮筋的弯曲形状,声源的基频在80Hz到280hz之间变化。创新设计的伺服电机驱动机构可调节橡皮筋的弯曲形状。施加在橡皮筋上的空气压力由另一个伺服电机控制,本研究中称为体积电机。通过让机器人在20级橡皮筋形状和10级气压输入的不同组合下发出5个元音,来验证新设计声带的说话机器人的说话能力。提取每个声音的音高和音量,以确定橡皮筋形状和压力输入对输出声音的影响。结果表明,新设计的声带大大提高了说话机器人的说话能力,尤其是唱歌性能。
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引用次数: 2
Object classification for LIDAR data using encoded features 利用编码特征对激光雷达数据进行目标分类
Pub Date : 2017-07-17 DOI: 10.1109/HSI.2017.8004995
Laksono Kurnianggoro, K. Jo
Object classification is an important task in vision-based systems. In this work, an intelligent system to perform detection and classification of road objects is presented. The proposed method utilize machine learning algorithm to classify group of points into various categories that represent several road objects. This classification system was trained using 50 features of 2D laser point which were encoded into smaller dimension in order to obtain efficiency. The method was evaluated on public dataset and the experiment results shows that the proposed method achieve quality improvements compared to the baseline. Comparison of several machine learning methods for object classification is also presented to emphasize the superiority of this proposed method.
在基于视觉的系统中,目标分类是一项重要的任务。本文提出了一种用于道路物体检测和分类的智能系统。该方法利用机器学习算法将一组点划分为代表多个道路对象的不同类别。该分类系统利用50个二维激光点特征进行训练,并将其编码到较小的维度,以提高分类效率。在公共数据集上对该方法进行了评估,实验结果表明,与基线相比,该方法的质量得到了提高。本文还对几种机器学习的目标分类方法进行了比较,强调了该方法的优越性。
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引用次数: 5
The growth and impact of the internet on the users: A research on Internet phenomena in Indonesia in 2016 互联网对用户的成长与影响:2016年印尼互联网现象研究
Pub Date : 2017-07-17 DOI: 10.1109/HSI.2017.8005053
P. H. Witono, P. Lakonawa
This work is motivated by the phenomenon of sophistication of Internet technology which nowadays is rapidly evolving in Indonesia. Indonesia is a developing country which has a great enthusiasm for Internet technology. In history, the Indonesian government began developing the Internet in the early 1980s at the state universities in Indonesia. Internet started to become popular since the collapse of the Suharto regime in 1998. Until the end, the Internet became a tool used by many college students to perform a political movement. Since then, the Indonesian community began to recognize the internet-based activity. However, the progress of the Internet in Indonesia also has an impact on behavior change for young generation. This article shows to the government, parents and internet users in Indonesia how shall we manage the advancement of the Internet.
这项工作的动机是互联网技术的复杂现象,目前在印度尼西亚正在迅速发展。印尼是一个发展中国家,对互联网技术有着极大的热情。在历史上,印尼政府在20世纪80年代初开始在印尼的州立大学开发互联网。1998年苏哈托政权垮台后,互联网开始流行起来。直到最后,互联网成为许多大学生进行政治运动的工具。从那时起,印尼社会开始认识到基于互联网的活动。然而,印尼互联网的进步也对年轻一代的行为改变产生了影响。这篇文章向印尼政府、家长和互联网用户展示了我们应该如何管理互联网的发展。
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引用次数: 0
Using wearable device for biomedical signal acquisition and processing 利用可穿戴设备进行生物医学信号采集与处理
Pub Date : 2017-07-17 DOI: 10.1109/HSI.2017.8004987
Tomasz Kocejko, A. Poliński, A. Giczewska, J. Wtorek
In this paper we present the research conducted on synchronous measurements of biosignals. The experiment was conducted to evaluate the possibility of estimating vital signs based on eye tracking. Method: The eGlasses platform was used for acquisition of ECG, respiration rate, eye and pupil movement and blood pressure. Data were acquired in three 5 min. intervals during which a subject was performing certain tasks. The signals were filtered and resampled. The correlation between blood pressure, respiration and pupil dilation was calculated. Results: The measurements were conducted on 12 healthy volunteers. The obtained correlation coefficient was similar for all people and measurement positions. Conclusions: The electronic eyewear like eGlasses can be utilized to measure and process essential vital signs. Although some results are promising, estimating a value of blood pressure or hart rate based on data provided by eye tracking module requires some further studies.
本文介绍了生物信号同步测量的研究进展。本实验旨在评估基于眼动追踪估计生命体征的可能性。方法:采用glass平台采集心电图、呼吸频率、眼瞳运动及血压。数据是在受试者执行特定任务的三个5分钟间隔中获取的。对信号进行滤波和重采样。计算血压、呼吸和瞳孔扩张之间的相关性。结果:对12名健康志愿者进行了测量。所得的相关系数对于所有的人和测量职位都是相似的。结论:电子眼镜可用于基本生命体征的测量和处理。虽然一些结果是有希望的,但基于眼动追踪模块提供的数据来估计血压或心率的值还需要进一步的研究。
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引用次数: 1
Dynamic user interfaces for control systems 用于控制系统的动态用户界面
Pub Date : 2017-07-17 DOI: 10.1109/HSI.2017.8005045
Patrick Sivils, Kasun Amarasinghe, Matthew Anderson, N. Yancey, Quang Nguyen, K. Kenney, M. Manic
Control systems monitor and command other devices, systems, and software within an infrastructure. Typically, control systems employ human-in-the-loop control for critical decision making and response. These end-users require easy access to accurate, actionable and relevant data to ensure quick and effective decision making. This work presents a framework for creating dynamic visual interfaces for improved situational awareness. The proposed framework determines the relevance of available information pieces and then applies the derived relevance scores to a visualization so that the most relevant and important information are emphasized to the end-users. In the presented work, a priori expert knowledge is encoded in the system through the use of Fuzzy Logic (FL) and the resulting FL inference system assigns scores to information pieces based on system state information and user defined relevance. These scores can then be used to organize and display the relevant data given the current situation and end-user roles. The proposed FL based scoring system was implemented on a real world control system dataset and we demonstrate how the information visualization is dynamically adapted to improve situational awareness. Further, we discuss potential methods the relevance scores can be incorporated into real world visualizations to increase the situational awareness in control systems.
控制系统监视和命令基础设施中的其他设备、系统和软件。通常,控制系统采用人在环控制进行关键决策和响应。这些终端用户需要方便地获得准确、可操作和相关的数据,以确保快速有效地做出决策。这项工作提出了一个框架,用于创建动态视觉界面,以改善态势感知。提出的框架确定可用信息片段的相关性,然后将导出的相关性分数应用于可视化,以便向最终用户强调最相关和最重要的信息。在本文中,通过使用模糊逻辑(FL)将先验的专家知识编码到系统中,由此产生的FL推理系统根据系统状态信息和用户定义的相关性为信息片段分配分数。然后可以使用这些分数来组织和显示当前情况和最终用户角色的相关数据。提出的基于FL的评分系统在真实世界的控制系统数据集上实现,并演示了如何动态适应信息可视化以提高态势感知。此外,我们还讨论了将相关分数纳入现实世界可视化的潜在方法,以提高控制系统的态势感知。
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引用次数: 4
Web and virtual reality as platforms to improve online education experiences 网络和虚拟现实作为改善在线教育体验的平台
Pub Date : 2017-07-17 DOI: 10.1109/HSI.2017.8005003
Diogo Cortiz, J. Silva
Some universities and schools have offered virtual courses to their students as part of their official curriculum. Online learning is a coherent approach for contemporary education; however, some studies show it has some weaknesses that could be addressed to enhance its potential. In this paper, we argue how virtual reality improve online learning in some aspects, such as giving students the sense of presence in an immersive world, and bringing a new way to interact with colleagues and teachers when they are not in the same place. We also discuss the role of WebVR as an open platform to bring new possibilities to explore virtual reality worlds in education.
一些大学和学校已经将虚拟课程作为正式课程的一部分提供给学生。在线学习是一种连贯的当代教育方法;然而,一些研究表明,它有一些弱点,可以解决,以提高其潜力。在本文中,我们讨论了虚拟现实如何在某些方面改善在线学习,例如让学生在身临其境的世界中感受到存在感,以及当他们不在同一个地方时与同事和老师互动的新方式。我们还讨论了WebVR作为一个开放平台的作用,为探索教育中的虚拟现实世界带来了新的可能性。
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引用次数: 14
The role of EMG module in hybrid interface of prosthetic arm 肌电模块在义肢混合界面中的作用
Pub Date : 2017-07-17 DOI: 10.1109/HSI.2017.8004992
Tomasz Kocejko, J. Rumiński, Piotr Przystup, A. Poliński, J. Wtorek
Nearly 10% of all upper limb amputations concern the whole arm. It affects the mobility and reduces the productivity of such a person. These two factors can be restored by using prosthetics. However, the complexity of human arm makes restoring its basic functions quite difficult. When the osseointegration and/or targeted muscle reinnervation (TMR) are not possible, different modalities can be used to control the prosthesis. In this paper the usability of electromyography (EMG) signals for such a control is evaluated. Method: first, the types of operations performed by the prosthetic arm that could be handled by EMG module were defined. The raw EMG signal, corresponding to the predefined gesture, was acquired from the surface of trapezius muscle. The pattern recognition neural network was trained to classify gestures based on recorded RAW data. Results: The neural network was trained using 56 signals corresponding to performed gestures. Optimal performance was achieved for 29 training cycles. The network was tested using data set of 56 gestures. The designed network was tested on gestures recorded from 10 volunteers. The gestures were correctly classified with nearly 84% accuracy. Conclusions: The EMG analysis is a reliable modality when it comes to hybrid interfaces for control over prosthetic arm.
近10%的上肢截肢涉及整个手臂。它会影响人的行动能力,降低工作效率。这两个因素可以通过使用假肢来恢复。然而,人类手臂的复杂性使得恢复其基本功能相当困难。当骨整合和/或定向肌肉神经再生(TMR)不可能时,可以使用不同的方式来控制假体。本文评估了肌电图(EMG)信号在这种控制中的可用性。方法:首先,定义肌电模块可以处理的义肢操作类型。从斜方肌表面获取与预定手势相对应的原始肌电信号。训练模式识别神经网络根据记录的原始数据对手势进行分类。结果:使用56个手势对应的信号对神经网络进行训练。29个训练周期达到了最佳性能。该网络使用56个手势的数据集进行了测试。设计的网络在10名志愿者的手势记录上进行了测试。这些手势的分类准确率接近84%。结论:肌电图分析是一种可靠的模式,当涉及到控制假肢手臂的混合接口。
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引用次数: 6
Comparative study of modern convolutional neural networks for smoke detection on image data 基于图像数据的现代卷积神经网络烟雾检测的比较研究
Pub Date : 2017-07-17 DOI: 10.1109/HSI.2017.8004998
A. Filonenko, Laksono Kurnianggoro, K. Jo
This work evaluates modern convolutional neural networks (CNN) for the task of smoke detection on image data. The networks that were tested are AlexNet, Inception-V3, Inception-V4, ResNet, VGG, and Xception. They all have shown high performance on huge ImageNet dataset, but the possibility of using such CNNs needed to be checked for a very specific task of smoke detection with a high diversity of possible scenarios and a small available dataset. Experimental results have shown that inception-based networks reach high performance when samples in the training dataset cover enough scenarios while accuracy dramatically drops when older networks are utilized.
这项工作评估了现代卷积神经网络(CNN)在图像数据上的烟雾检测任务。测试的网络包括AlexNet、Inception-V3、Inception-V4、ResNet、VGG和Xception。它们都在巨大的ImageNet数据集上表现出了高性能,但是使用这种cnn的可能性需要在一个非常具体的任务中进行检查,该任务具有高度多样性的可能场景和一个小的可用数据集。实验结果表明,当训练数据集中的样本覆盖足够的场景时,基于初始化的网络达到高性能,而当使用较旧的网络时,准确率急剧下降。
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引用次数: 38
Car plate recognition based on CNN using embedded system with GPU 基于CNN的车载车牌识别,基于嵌入式系统的GPU
Pub Date : 2017-07-17 DOI: 10.1109/HSI.2017.8005037
Sanghyeop Lee, Keumyoung Son, Hyuntae Kim, Jangsik Park
a built-in system was implemented with a GPU in order to recognize the license plate number without detection line. The deep-learning network to recognize the license plate number of the vehicle uses relatively simple AlexNet. Tests confirm that the vehicle license plate can be effectively recognized on the Jetson TX1 board system.
为了在没有检测线的情况下识别车牌号码,采用GPU实现了一个内置系统。深度学习网络使用相对简单的AlexNet来识别车辆的车牌号码。测试结果表明,Jetson TX1车载系统能够有效识别车辆车牌。
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引用次数: 47
Extending touch-less interaction with smart glasses by implementing EMG module 通过实现肌电模块,扩展与智能眼镜的非触摸交互
Pub Date : 2017-07-17 DOI: 10.1109/HSI.2017.8004988
Tomasz Kocejko, Krzysztof Czuszyński, J. Rumiński, A. Bujnowski, A. Poliński, J. Wtorek
In this paper we propose to use temporal muscle contraction to perform certain actions. Method: The set of muscle contractions corresponding to one of three actions including “single-click”, “double-click” “click-n-hold” and “non-action” were recorded. After recording certain amount of signals, the set of five parameters was calculated. These parameters served as an input matrix for the neural network. Two-layer feedforward neural network with one hidden layer of 200 neurons was applied to classify gestures based on the input matrix. Results: The network was trained using the dataset consisted of 43 samples and then tested on the 34 samples dataset. All gestures from the test set were correctly classified.
在本文中,我们建议利用颞肌收缩来完成某些动作。方法:记录“点击”、“双击”、“点击-按住”和“不动作”三种动作中任一动作对应的一组肌肉收缩。记录一定数量的信号后,计算出5个参数的集合。这些参数作为神经网络的输入矩阵。采用包含200个神经元的二层前馈神经网络,根据输入矩阵对手势进行分类。结果:使用由43个样本组成的数据集对网络进行训练,然后在34个样本数据集上对网络进行测试。所有来自测试集的手势都被正确分类。
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引用次数: 0
期刊
2017 10th International Conference on Human System Interactions (HSI)
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