{"title":"音乐作为游戏控制器","authors":"J. Heerema, J. Parker","doi":"10.1109/IGIC.2013.6659147","DOIUrl":null,"url":null,"abstract":"An educational game was developed in which the game is controlled by the sounds produced by an acoustic instrument. In order to allow a musical signal to be used for game control, new Digital Signal Processing algorithms were developed for extracting pitch information from the musical performance of a single instrument or singer. These algorithms provide more accurate pitch determination, using fewer time-domain samples, than existing methods. They also reflect the psychoacoustics of pitch perception. The game was evaluated for its usefulness with a number of musical instruments and voice, with the help of University of Calgary student volunteers, using a qualitative case study methodology.","PeriodicalId":345745,"journal":{"name":"2013 IEEE International Games Innovation Conference (IGIC)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Music as a game controller\",\"authors\":\"J. Heerema, J. Parker\",\"doi\":\"10.1109/IGIC.2013.6659147\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"An educational game was developed in which the game is controlled by the sounds produced by an acoustic instrument. In order to allow a musical signal to be used for game control, new Digital Signal Processing algorithms were developed for extracting pitch information from the musical performance of a single instrument or singer. These algorithms provide more accurate pitch determination, using fewer time-domain samples, than existing methods. They also reflect the psychoacoustics of pitch perception. The game was evaluated for its usefulness with a number of musical instruments and voice, with the help of University of Calgary student volunteers, using a qualitative case study methodology.\",\"PeriodicalId\":345745,\"journal\":{\"name\":\"2013 IEEE International Games Innovation Conference (IGIC)\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-11-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE International Games Innovation Conference (IGIC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IGIC.2013.6659147\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE International Games Innovation Conference (IGIC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IGIC.2013.6659147","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An educational game was developed in which the game is controlled by the sounds produced by an acoustic instrument. In order to allow a musical signal to be used for game control, new Digital Signal Processing algorithms were developed for extracting pitch information from the musical performance of a single instrument or singer. These algorithms provide more accurate pitch determination, using fewer time-domain samples, than existing methods. They also reflect the psychoacoustics of pitch perception. The game was evaluated for its usefulness with a number of musical instruments and voice, with the help of University of Calgary student volunteers, using a qualitative case study methodology.