识别和分类学习实体,设计基于位置的严肃游戏

D. Anastasiadou, Petros Lameras
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引用次数: 3

摘要

本文研究了基于位置的体验(LBEs)设计和开发中固有特征分类的发展,并特别关注教学游戏。本文旨在识别学习功能(游戏邦注:如反馈、活动、结果和评估)与位置驱动机制(游戏邦注:如基于位置的活动、实体、条件和行动)之间的联系,并将其与构成专有基于位置的游戏创作工具的首要元素联系起来。我们预计这将为开发一种模型分类法铺平道路,该分类法可用于支持和优化未来的最终用户配置文件,用于严肃游戏创建,科学博物馆,科学中心和实地考察的非正式学习路径的游戏设计,学习方法开发和元数据创建。该分类基于一种定制方法的发现,该方法应用于设计和开发一个创作环境,即MAGELLAN平台,用于创建基于位置的游戏和移动位置驱动的场景,这些场景直接受最终用户需求和学员反馈评估的影响。最终,这种分类被认为是一个更广泛的框架的一部分,该框架通过将位置驱动游戏与学习元素联系起来,通过可视化设计将专家和非专家用户作为潜在的游戏作者,来定义和创造位置驱动游戏。在迭代过程中,麦哲伦创作工具和随后的用户培训和试点过程作为试验台,将应用和评估拟议的分类法。
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Identifying and classifying learning entities for designing location-based serious games
This paper investigates the development of a classification of features inherent in the design and development of Location Based Experiences (LBEs) with a special focus on games for teaching and learning. The paper aims to identify and associate learning features, such as feedback, activities, outcomes and assessment with location-driven mechanics, such as location-based activities, entities, conditions and actions that constitute the overarching elements of a proprietary location-based games authoring tool. We anticipate that this will pave the way for developing a model taxonomy that may be utilised to support and optimise future end-user profiles for serious game creation, games design for informal learning paths in science museums, science centres and field trips, learning methodologies development and metadata creation. The classification draws on the findings of a tailored approach applied to design and develop an authoring environment, the MAGELLAN platform, for creating location-based games and mobile location-driven scenarios directly influenced by end-user requirements and evaluation of trainee's feedback. Ultimately, the classification is conceived as part of a broader framework that defines and enables the creation of location-driven games by associating them with learning elements, through visualised design for expert and non-expert users as potential game authors. In an iterative process, the MAGELLAN Authoring Tool and subsequent user training and piloting process is featured as a test-bed, where the proposed taxonomy will be applied and evaluated.
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