局部二值模式直方图特征在屏幕上的眼睛注视方向估计和基于外观的方法的比较

C. Yilmaz, C. Köse
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引用次数: 7

摘要

人机交互(HCI)已成为计算机科学研究和工业应用的一个重要热点。在这个快速发展的领域中,屏幕注视估计是最热门的话题之一。人眼注视方向估计是屏幕注视估计的一个子研究领域,关注屏幕注视方向估计的研究数量有限。基于此,本研究对各种基于外观的视频视觉方法进行了研究。首先,通过位于计算机屏幕上的日光屏蔽相机拍摄的用户图像创建新的数据集。然后,首次采用局部二值模式直方图(Local Binary Pattern Histogram, LBPH)获取屏幕注视方向信息,并采用主成分分析(Principal Component Analysis, PCA)方法提取图像特征;采用参数优化支持向量机(SVM)、人工神经网络(ann)和k-最近邻(k-NN)学习方法估计屏幕注视方向。最后,将这些方法的正确估计屏幕注视方向的能力与所应用方法的分类精度进行比较。LBPH与SVM方法对的分类准确率达到96.67%,优于前人的研究成果。结果还表明,基于外观的方法非常适用于估计屏幕上的凝视方向。
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Local Binary Pattern Histogram features for on-screen eye-gaze direction estimation and a comparison of appearance based methods
Human Computer Interaction (HCI) has become an important focus of both computer science researches and industrial applications. And, on-screen gaze estimation is one of the hottest topics in this rapidly growing field. Eye-gaze direction estimation is a sub-research area of on-screen gaze estimation and the number of studies that focused on the estimation of on-screen gaze direction is limited. Due to this, various appearance-based video-oculography methods are investigated in this work. Firstly, a new dataset is created via user images taken from daylight censored cameras located at computer screen. Then, Local Binary Pattern Histogram (LBPH), which is used in this work for the first time to obtain on-screen gaze direction information, and Principal Component Analysis (PCA) methods are employed to extract image features. And, parameter optimized Support Vector Machine (SVM), Artificial Neural Networks (ANNs) and k-Nearest Neighbor (k-NN) learning methods are adopted in order to estimate on-screen gaze direction. Finally, these methods' abilities to correctly estimate the on-screen gaze direction are compared using the resulting classification accuracies of applied methods and previous works. The best classification accuracy of 96.67% is obtained when using LBPH and SVM method pair which is better than previous works. The results also show that appearance based methods are pretty applicable for estimating on-screen gaze direction.
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