{"title":"运用kahoot提高心理学本科学生的学习成绩和批判性思维","authors":"J. Warsihna, Z. Ramdani, Bagus Hary Prakoso","doi":"10.33965/celda2019_201911l018","DOIUrl":null,"url":null,"abstract":"Kahoot is one of the most popular evaluation methods used as an effective instrument in the learning process. As a platform of digital-based media, there are many advantages that can be gotten by using it, such as making easier and faster for teacher and lecturer in getting assessment results, reducing of the cost in making and duplicating a couple of questions, and psychologically improving students’ attention in understanding material actively and openly. This is a preliminary study which is conducted using experimental design toward 60 of psychology students who attended the research methodology and psychometric courses. The purposes of this study are to explore the psychological factors that might happen during learning Kahoot media and to identify the effect of Kahoot learning in improving student achievement and creating a critical thinking character. The results of this study show that there is a significant difference between pretest and posttest score during the experimental period. Therefore, this preliminary study gives important information about the effectiveness of using Kahoot in the learning process.","PeriodicalId":385382,"journal":{"name":"Proceedings of the 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"USING KAHOOT TO IMPROVE STUDENTS' ACHIEVEMENT AND CRITICAL THINKING IN UNDERGRADUATE OF PSYCHOLOGY STUDENTS\",\"authors\":\"J. Warsihna, Z. Ramdani, Bagus Hary Prakoso\",\"doi\":\"10.33965/celda2019_201911l018\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Kahoot is one of the most popular evaluation methods used as an effective instrument in the learning process. As a platform of digital-based media, there are many advantages that can be gotten by using it, such as making easier and faster for teacher and lecturer in getting assessment results, reducing of the cost in making and duplicating a couple of questions, and psychologically improving students’ attention in understanding material actively and openly. This is a preliminary study which is conducted using experimental design toward 60 of psychology students who attended the research methodology and psychometric courses. The purposes of this study are to explore the psychological factors that might happen during learning Kahoot media and to identify the effect of Kahoot learning in improving student achievement and creating a critical thinking character. The results of this study show that there is a significant difference between pretest and posttest score during the experimental period. Therefore, this preliminary study gives important information about the effectiveness of using Kahoot in the learning process.\",\"PeriodicalId\":385382,\"journal\":{\"name\":\"Proceedings of the 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019)\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.33965/celda2019_201911l018\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33965/celda2019_201911l018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
USING KAHOOT TO IMPROVE STUDENTS' ACHIEVEMENT AND CRITICAL THINKING IN UNDERGRADUATE OF PSYCHOLOGY STUDENTS
Kahoot is one of the most popular evaluation methods used as an effective instrument in the learning process. As a platform of digital-based media, there are many advantages that can be gotten by using it, such as making easier and faster for teacher and lecturer in getting assessment results, reducing of the cost in making and duplicating a couple of questions, and psychologically improving students’ attention in understanding material actively and openly. This is a preliminary study which is conducted using experimental design toward 60 of psychology students who attended the research methodology and psychometric courses. The purposes of this study are to explore the psychological factors that might happen during learning Kahoot media and to identify the effect of Kahoot learning in improving student achievement and creating a critical thinking character. The results of this study show that there is a significant difference between pretest and posttest score during the experimental period. Therefore, this preliminary study gives important information about the effectiveness of using Kahoot in the learning process.