运用kahoot提高心理学本科学生的学习成绩和批判性思维

J. Warsihna, Z. Ramdani, Bagus Hary Prakoso
{"title":"运用kahoot提高心理学本科学生的学习成绩和批判性思维","authors":"J. Warsihna, Z. Ramdani, Bagus Hary Prakoso","doi":"10.33965/celda2019_201911l018","DOIUrl":null,"url":null,"abstract":"Kahoot is one of the most popular evaluation methods used as an effective instrument in the learning process. As a platform of digital-based media, there are many advantages that can be gotten by using it, such as making easier and faster for teacher and lecturer in getting assessment results, reducing of the cost in making and duplicating a couple of questions, and psychologically improving students’ attention in understanding material actively and openly. This is a preliminary study which is conducted using experimental design toward 60 of psychology students who attended the research methodology and psychometric courses. The purposes of this study are to explore the psychological factors that might happen during learning Kahoot media and to identify the effect of Kahoot learning in improving student achievement and creating a critical thinking character. The results of this study show that there is a significant difference between pretest and posttest score during the experimental period. Therefore, this preliminary study gives important information about the effectiveness of using Kahoot in the learning process.","PeriodicalId":385382,"journal":{"name":"Proceedings of the 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"USING KAHOOT TO IMPROVE STUDENTS' ACHIEVEMENT AND CRITICAL THINKING IN UNDERGRADUATE OF PSYCHOLOGY STUDENTS\",\"authors\":\"J. Warsihna, Z. Ramdani, Bagus Hary Prakoso\",\"doi\":\"10.33965/celda2019_201911l018\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Kahoot is one of the most popular evaluation methods used as an effective instrument in the learning process. As a platform of digital-based media, there are many advantages that can be gotten by using it, such as making easier and faster for teacher and lecturer in getting assessment results, reducing of the cost in making and duplicating a couple of questions, and psychologically improving students’ attention in understanding material actively and openly. This is a preliminary study which is conducted using experimental design toward 60 of psychology students who attended the research methodology and psychometric courses. The purposes of this study are to explore the psychological factors that might happen during learning Kahoot media and to identify the effect of Kahoot learning in improving student achievement and creating a critical thinking character. The results of this study show that there is a significant difference between pretest and posttest score during the experimental period. Therefore, this preliminary study gives important information about the effectiveness of using Kahoot in the learning process.\",\"PeriodicalId\":385382,\"journal\":{\"name\":\"Proceedings of the 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019)\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.33965/celda2019_201911l018\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33965/celda2019_201911l018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

摘要

Kahoot是最流行的评估方法之一,在学习过程中被用作有效的工具。作为一个数字媒体的平台,使用它可以获得很多好处,比如让老师和讲师更容易、更快地获得评估结果,降低制作和复制几个问题的成本,从心理上提高学生在积极、开放地理解材料时的注意力。本研究采用实验设计对60名参加了研究方法论和心理测量学课程的心理学专业学生进行初步研究。本研究旨在探讨在学习Kahoot媒介过程中可能发生的心理因素,并确定Kahoot学习在提高学生学习成绩和培养批判性思维品质方面的作用。本研究结果表明,在实验期间,前测和后测得分存在显著差异。因此,这项初步研究提供了关于在学习过程中使用Kahoot的有效性的重要信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
USING KAHOOT TO IMPROVE STUDENTS' ACHIEVEMENT AND CRITICAL THINKING IN UNDERGRADUATE OF PSYCHOLOGY STUDENTS
Kahoot is one of the most popular evaluation methods used as an effective instrument in the learning process. As a platform of digital-based media, there are many advantages that can be gotten by using it, such as making easier and faster for teacher and lecturer in getting assessment results, reducing of the cost in making and duplicating a couple of questions, and psychologically improving students’ attention in understanding material actively and openly. This is a preliminary study which is conducted using experimental design toward 60 of psychology students who attended the research methodology and psychometric courses. The purposes of this study are to explore the psychological factors that might happen during learning Kahoot media and to identify the effect of Kahoot learning in improving student achievement and creating a critical thinking character. The results of this study show that there is a significant difference between pretest and posttest score during the experimental period. Therefore, this preliminary study gives important information about the effectiveness of using Kahoot in the learning process.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
DESIGN OF WEB BASED DYNAMIC ASSESSMENT SYSTEM FOR SOLVING TWO SIGMA PROBLEM BECOMING STORYTELLERS: IMPROVING ESL STUDENTS' ACADEMIC ENGAGEMENT AND 21ST CENTURY SKILLS THROUGH INTERACTIVE DIGITAL STORYTELLING LIFELONG SELF-DIRECTED LEARNING IN THE DIGITAL AGE: AN ORIENTATION OF CURRENT SOFTWARE TOOLS SUPPORTING EXPERTS IN MAINTAINING AND UPDATING THEIR KNOWLEDGE AUTOMATIC ASSESSMENT TO ENHANCE ONLINE DICTIONARIES CONSULTATION SKILLS EMBEDDING VIRTUAL REALITY INTO COMPETENCE RECOGNITION
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1