用于可视化变化和转换的语言

Karl Smeltzer
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引用次数: 3

摘要

计算机技术的进步导致数据收集的范围和数量呈指数级增长,同时也导致相应的有能力的分析人员短缺。这不仅适用于科学家,也适用于从他们的汽车、家庭、电话和其他设备获得前所未有的数据访问的消费者。与此同时,可视化已经成为从大量数据中探索和收集见解的有效工具。然而,构建有效的可视化通常是困难的,并且当前的工具通常缺乏扩展到自定义问题域的灵活性,或者需要低级的图形编程专业知识来生成甚至简单的可视化。此外,大多数解决方案都是临时的,阻止用户转换和发展可视化,而是迫使他们进入严格的线性工作流。解决这些问题的一种可能方法是定义特定于领域的语言(DSL)。这种方法提供了许多潜在的优势,最直接的是灵活性。可视化DSL可以同时支持多个抽象级别,每个抽象级别都可以针对不同的用户需求和专业水平。反过来,这可以允许具有不同专业水平的用户使用他们认为最合适的抽象层,并支持创建简单和通用的可视化,而不会在必要时牺牲更详细的控制选项。这种分层还允许在需要时隐藏实现细节。例如,像素位置信息可以隐藏在一个可伸缩的、无单元的环境后面,这样用户就可以根据彼此的关系来放置和调整可视化组件的大小。
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A language for visualization variation and transformation
Improvements in computer technology have spawned an exponential growth in both the scope and volume of data collection, as well as a corresponding shortage of capable analysts. This applies not just to scientists, but also to consumers who are gaining unprecedented access to data from their cars, homes, phones, and other devices. Meanwhile, visualization has emerged as an effective tool for exploring and gathering insight from large quantities of data. However, constructing effective visualizations is often difficult, and current tools often lack either the flexibility to extend to custom problem domains or else require low-level graphics programming expertise to generate even simple visualizations. Furthermore, most solutions are ad hoc, preventing users from transforming and evolving visualizations, instead forcing them into a rigid, linear workflow. One possible approach to solving these problems is through the definition of a domain-specific language (DSL). This approach offers a number of potential advantages, the most immediate being flexibility. A visualization DSL could support multiple levels of abstraction at once, each of which could be targeted at different user needs and expertise levels. This, in turn, could allow users with varying levels of expertise to make use of the abstraction layers they find most appropriate, and support the creation of simple and common visualizations without sacrificing the option for more detailed control when necessary. This layering could also allow implementation details to be hidden when desired. Pixel position information, for example, could be hidden behind a scalable and unitless environment which would allow the user to place and size visualization components in relation to one another.
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