虚拟现实(VR)与考古文物多重解读的互动

R. Gaugne, M. Samaroudi, T. Nicolas, Jean-Baptiste Barreau, L. Garnier, K. Rodriguez-Echavarria, V. Gouranton
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引用次数: 10

摘要

越来越多地,将3D打印文物纳入虚拟现实(VR)和增强现实(AR)体验引起了文化遗产专业人士的兴趣。这是因为虚拟环境本身不能传递诸如环境中工件的物理属性之类的信息。本文提出了一种开发虚拟现实体验的方法,该方法将人工制品的3D复制品作为用户界面。该方法应用于经验的发展,以呈现对1910年在英国东南沿海地区悬崖边缘发现的骨灰盒的各种解释。为了支持对该工件的多种解释的理解,系统部署了一个虚拟环境和一个物理副本,以允许用户与工件和环境进行交互。来自遗产用户的反馈表明,VR技术以及数字制作的复制品可以通过对文化遗产文物的多种解释有意义地吸引观众。
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Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts
Increasingly, the incorporation of 3D printed artefacts into Virtual Reality (VR) and Augmented Reality (AR) experiences is of interest to Cultural Heritage professionals. This is because virtual environments, by themselves, cannot convey information such as the physical properties of artefacts within the environments. This paper presents a methodology for the development of VR experiences which incorporate 3D replicas of artefacts as user interfaces. The methodology is applied on the development of an experience to present various interpretations of an urn which was found at the edge of a cliff on the south east coastal area of the United Kingdom in 1910. In order to support the understanding of the multiple interpretations of this artefact, the system deploys a virtual environment and a physical replica to allow users to interact with the artefacts and the environment. Feedback from heritage users suggests VR technologies along with digitally fabricated replicas can meaningfully engage audiences with multiple interpretations of cultural heritage artefacts.
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