水下航行器-操纵器系统的基本交互操作

E. Cataldi, G. Antonelli
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引用次数: 22

摘要

本文研究了一种水下航行器-操纵器系统,该系统主要完成阀门的转动和按钮的按动两种操作。为了设计适当的交互控制方案,考虑了现实的假设,例如对环境的不完全了解。此外,由于对水下动力学知识的缺乏,避免了基于模型的方法。UVMS具有13个自由度和适当的任务优先级,设计了考虑所有自由度的逆运动学控制器,但本文主要研究交互部分。冗余利用是一个正在进行的活动,它是完全解耦的交互方法,因此与冗余解析方案兼容。通过一个真实的数学模型,包括主要的动态效应,得到了验证。
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Basic interaction operations for an underwater vehicle-manipulator system
In this paper an underwater vehicle-manipulator system is considered in order to accomplish two operations, namely to turn a valve and to push a button. Realistic assumptions, such as imperfect knowledge of the environment, have been considered with the purpose to design the proper interaction control scheme. In addition, due to the poor knowledge of the underwater dynamics, model-based approaches have been avoided. The UVMS is characterized by 13 Degrees-Of-Freedoms (DOFs) and a proper task-priority, inverse kinematics controller has been designed to take into account all the DOFs, however, this paper focuses on the interaction part. The redundancy exploitation is an ongoing activity being the interaction approach fully decoupled, and thus compatible, with the redundancy resolution scheme. The validation has been achieved resorting to a realistic mathematical model, including the main dynamic effects.
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