基于数据驱动迭代自适应算法的VR个性化眼动追踪指标识别

Dilek Betul Arslan, Murat Sükuti̇, A. Duru
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引用次数: 0

摘要

眼动追踪指标提供了认知功能和基本眼球运动特征的信息。已经有很多研究使用不同的算法分析眼动追踪信号。然而,这些算法一般都是基于初始设置参数。这可能会导致对眼动追踪分析的主观解读。本研究的主要目的是开发一种数据驱动的算法,在没有任何主观设置的情况下检测注视和扫视。本研究共纳入3名受试者。在虚拟现实(VR)环境下,使用VIVE Pro Eye获取受试者阅读段落时的眼动追踪信号。采用基于阈值计算的算法计算总注视时间、总注视次数、总扫视次数和平均瞳孔直径等眼球指标。本文算法在计算初始阈值的基础上,根据实验时长内眼动追踪信号的均值和标准差,得到与文献报道的自适应滤波相同的结果(三被试平均注视时间= 11515 ms±6951.2,三被试平均注视次数= 17.33±4.16)。另一方面,我们提出的算法不像自适应滤波那样使用任何特定的目标参数。综上所述,VIVE Pro Eye可作为眼动评估设备,并可用于分析客观眼动追踪指标。
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The Identification of Individualized Eye Tracking Metrics in VR Using Data Driven Iterative- Adaptive Algorithm
Eye tracking metrics provide information about cognitive function and basic oculomotor characteristics. There have been many studies analyzing eye tracking signals using different algorithms. However, these algorithms generally are based on the initial setting parameter. This might cause the subjective interpretation of eye tracking analysis. The main aim of this study was to develop a data-driven algorithm to detect fixations and saccades without any subjective settings. Three subjects were included in this study. Eye tracking signal was acquired with the VIVE Pro Eye in virtual reality (VR) environment while subjects were reading a paragraph. The algorithms based on the calculation of threshold were employed to calculate eye metrics including total fixation duration, total fixation number, total saccades number and average pupil diameter. The proposed algorithm, which is based on calculating the initial threshold, based on mean, and standard deviation of eye tracking signal within experiment duration, gave the same results obtained adaptive filtering reported in literature (average fixation duration for three subjects= 11515 ms ± 6951.2, average fixation count for three subjects= 17.33 ± 4.16). On the other hand, our proposed algorithm didn’t use any certain objective parameter as like adaptive filtering. As a conclusion, VIVE Pro Eye may be utilized as an eye movement assessment device, and, the suggested approach might be utilized to analyze objective eye tracking metrics.
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