流行后遗产。创造引人入胜的游戏体验的游戏设计工具

Joan Ikonomi, Dorina Papa
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引用次数: 0

摘要

遗产的数字化和开放数字档案的创建有助于历史和文化的大规模传播。今天,技术使我们不仅可以轻松地访问遗产信息和查看建筑或人工制品的3D模型,而且还可以通过准确地代表它们来体验虚拟的历史遗址或历史对象,无论是指现存物体的再创造还是重建物体的模型,因为它们可能已经出现在过去(Roussou, 2002)。此外,数字遗产平台允许游客在虚拟空间中导航并访问信息数据,但仍然提供低水平的交互性和沉浸感(Champion, 2008)。通过提供简单的导航,它们提供了被动互动和较少的粘性,同时提供了导航和响应输入,提供了更积极的心理互动。然而,缺少的是用户的动态参与和引人入胜的叙述。尽管今天的数字模型越来越真实地反映了实物和一般的环境,但它们仍然缺乏描述文化遗产的非物质元素、人类在这种环境中的态度和模拟文化背景的叙述。为了保证学习体验的有效参与,并为除文物保护人员、历史学家和考古学家之外的更多观众提供更好的娱乐,本研究将在基于游戏设计工具的文物3D平台中引入一种互动和沉浸式的方法。本文将首先探讨世界范围内虚拟遗产的艺术现状,特别是阿尔巴尼亚遗产的应用,突出交互性和用户参与的水平。然后,分析和讨论电子游戏中的互动工具,考虑将其纳入虚拟遗产平台或严肃游戏中,使虚拟遗产的传播更具互动性和沉浸性。在这个意义上,本研究将讨论如何基于交互性和叙事元素开发历史遗产的互动叙事,如何在遗产探索中开发互动故事空间并引入玩家角色作为视角。
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Post-Pandemic Heritage. Game Design Tools For An Engaging Experience
Digitisation of heritage and the creation of open digital archive contribute in a large scale dissemination of history and culture. Today, technology allows us not only to easily access information on heritage and view 3D models of buildings or artefacts, but also to experience virtually historic sites or historic object, by representing them accurately, either referring to the recreation of exiting objects or rebuilding models of objects as they may have appeared in the past (Roussou, 2002). Moreover, digital heritage platforms allow visitors to navigate through virtual spaces and access information data, but still provide a low level of interactivity and immersion (Champion, 2008). By providing simple navigation they offer passive interaction and less engagement, while affords to navigate and have inputs to which to respond offer a more active mental interaction. However, what is missing is dynamic involvement of users and an engaging narrative. Although, digital models today are becoming more and more realistic representations of the physical objects and in general of the environment, they still lack a narrative which describes the intangible elements of cultural heritage, human attitude in this environment and simulates the cultural context. In order to guarantee an effective engagement with learning experience and offer better entertainment to a larger audience, other than conservators, historians and archaeologists, this study will introduce an interactive and immersive approach in heritage 3D platforms based on game design tools. The paper will explore frst the state of the art on virtual heritage worldwide and in particular applications in the case of Albanian heritage, highlighting the level of interactivity and user engagement. Then, interactive tools from video games will be analysed and discussed in view of their incorporation in virtual heritage platforms or serious games to make the dissemination of virtual heritage more interactive and immersive. In this sense, this study will discuss how to develop interactive narrative for historical heritage based on interactivity and narration elements, how to develop an interactive story space and introduce player character as a view point in heritage exploration.
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