玩家在玩《古之防御2》时的附带语言学习体验

Astri Hapsari, Rr Putri Intan Permata Sari, Burhanudin Rais
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引用次数: 1

摘要

近年来,随着信息通信技术(ICT)发挥越来越重要的作用,在语言学习中越来越多地使用ICT工具和媒体。网络游戏是一种对语言学习有希望的信息通信技术媒体,因为它们本身就是阅读、听力、口语和写作的一部分,因此有助于附带的语言学习。本案例研究旨在调查玩家对使用在线游戏《DoTA 2》学习语言的看法。通过实地观察、半结构化访谈和文献资料收集数据。两位参与者接受了采访。本研究发现,《DoTA 2》支持附带英语学习,因为它在游戏平台上易于使用和理解语言;游戏内容鼓励玩家使用英语,让玩家在游戏中学习新词汇,锻炼英语阅读能力;规划策略中通过聊天室和语音聊天的社交互动鼓励玩家使用英语进行交流;赢得游戏的动机所带来的乐趣使玩家在团队策略讨论中练习英语。然而,DoTA 2只注重策略的行动来赢得比赛,而不是有意的互动来学习语言。
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Gamers' Experience on Incidental Language Learning by Playing Defense of the Ancient 2
As information and communication technology (ICT) plays more important role in recent years, the use of ICT tools and media is more common in learning language. One of ICT media  that is promising for language learning is online games because they facilitate incidental language learning as they inherently form part of reading, listening, speaking, and writing. This case study aims to investigate the opinion of gamers about the use of online game Defense of the Ancient 2 (DoTA 2) to learn language. Data were collected through field observation, semi-structured interview, and documentation. Two participants were interviewed.  The findings of this research is that DoTA 2 supports incidental English language learning because it is easy to use and understand the langauge in the game platform;  the content encourages gamers to use English so that gamers learn new vocabularies and practice their English reading skill while playing; the social interaction through chat room and voice chat in planning strategies encorage gamers to communicate in English; the enjoyment from the motivation to win the game makes gamers practice English in team strategy discussion. However, DoTA 2 only focuses on the action of strategies to win the game rather than intended interaction to learn language.
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