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引用次数: 0

摘要

“是奥利在饮水机旁的便利贴!”能够追溯到需求的来源对于获得对需求的澄清和支持任何后续的更改通常是至关重要的。用于在起点处捕获需求的媒介及其初始表示形式也可以传递与理解跟踪记录相关的信息。然而,在匆忙设计最终产品的过程中,为检索项目中这些看似简单的信息的可能性做准备可能会被搁置一边,这意味着承担预需求可追溯性的能力会丢失。本文建议,我们可以利用一款熟悉的侦探小说游戏来提高学生和从业者对这一重要主题的认识,并将其用于项目团队建设。它的目的是播种一个更广泛的讨论,是否有一个地方的需求工程的游戏纲要。
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Tracing Whodunit
"It was Olly by the water cooler on a post-it!" Being able to trace back to the source of a requirement is often crucial to gain clarification on the requirement and to support any subsequent change. The medium used to capture the requirement at its point of origin and its initial representational form can also convey information that is pertinent to understanding the trace record. However, preparing for the potential to retrieve such seemingly simple information on a project can be sidelined in the rush to engineer an end product, meaning that the ability to undertake pre-requirements traceability is lost. This paper suggests that a familiar whodunit game could be used to raise awareness of this important topic amongst students and practitioners, and be used for team building on projects. It is intended to seed a wider discussion on whether there is a place for a requirements engineering compendium of games.
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