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2008 Third International Workshop on Multimedia and Enjoyable Requirements Engineering - Beyond Mere Descriptions and with More Fun and Games最新文献

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Requirements in Conflict: Player vs. Designer vs. Cheater 冲突中的要求:玩家vs设计师vs作弊者
David Callele, E. Neufeld, Kevin A. Schneider
There are significant interactions between video game stakeholder emotional requirements and security requirements. Counter-intuitively, some traditional security requirements are not necessarily met by the game implementation some forms of security breaches are condoned by the stakeholders (if not actually demanded by them) and the requirements engineering process must support these contradictions. We present an overview of security requirements for video games and show how stakeholder diversity introduces significant complexities to the requirements negotiation process. Our analysis of certain security threats, and their emotional motivations, shows that these motivations form an important element of the emotional requirements and that significant context is necessary for properly capturing the emotional requirements related to security. Finally, we show how emotional requirements can be used to guide security goal development for this domain and propose the use of in-game justice systems to allow players to address security violations in realtime.
电子游戏利益相关者的情感需求和安全需求之间存在着重要的相互作用。与直觉相反的是,一些传统的安全需求不一定会被游戏实现所满足,某些形式的安全破坏会被涉众所容忍(如果他们实际上没有要求的话),需求工程过程必须支持这些矛盾。我们概述了视频游戏的安全需求,并展示了涉众多样性如何给需求协商过程带来重大的复杂性。我们对某些安全威胁及其情感动机的分析表明,这些动机构成了情感需求的重要元素,并且重要的上下文对于正确捕获与安全相关的情感需求是必要的。最后,我们展示了如何使用情感需求来指导该领域的安全目标开发,并建议使用游戏内司法系统来允许玩家实时处理安全违规行为。
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引用次数: 2
MEGORE: Multimedia Enhanced Goal-Oriented Requirement Elicitation Experience in China MEGORE:多媒体增强目标导向需求激发在中国的经验
Yuhui Shan, Lin Liu, Fei Peng
Based on the survey results of Chinese requirements engineering practices, this paper reports a few general patterns of Chinese-culture-related ways of thinking and their influence to requirements elicitation activities. A multimedia enhanced goal oriented requirement elicitation method is proposed, in which media measures are used to help capture user requirements and preferences more easily. The method is applied in the design of an electronic marine chart navigation system. Some lessons are summarized. We argue that a media-enhanced approach can help improve the efficiency of requirement elicitation process.
本文根据中国需求工程实践的调查结果,报告了几种与中国文化相关的思维方式的一般模式及其对需求激发活动的影响。提出了一种多媒体增强的面向目标的需求激发方法,该方法使用媒体度量来帮助更容易地捕获用户需求和偏好。将该方法应用于电子海图导航系统的设计。总结了一些经验教训。我们认为,媒体增强的方法可以帮助提高需求引出过程的效率。
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引用次数: 5
Applying a Video-based Requirements Engineering Technique to an Airport Scenario 基于视频的需求工程技术在机场场景中的应用
B. Brügge, Oliver Creighton, Maximilian Reiss, H. Stangl
In the development of software-intensive systems, the interaction between customer and supplier is usually text-based. We argue that with agile project management gaining momentum, the inclusion of end-user feedback and a better mutual understanding between customer and supplier on hardware and software design goals becomes increasingly important. We propose the use of video techniques, video-based requirements engineering (VBRE), to support the communication between all stakeholders. The key ingredients of VBRE are user-centric videos and an exploratory environment for creating multi-path scenarios. In this workshop session, the participants will get hands-on experience with VBRE techniques and tools while working on a fictitious airport baggage handling system.
在软件密集型系统的开发中,客户和供应商之间的交互通常是基于文本的。我们认为,随着敏捷项目管理的发展势头,最终用户反馈的纳入以及客户和供应商之间在硬件和软件设计目标上更好的相互理解变得越来越重要。我们建议使用视频技术,基于视频的需求工程(VBRE),来支持所有利益相关者之间的沟通。VBRE的关键要素是以用户为中心的视频和用于创建多路径场景的探索环境。在此工作坊中,参与者将在虚拟机场行李处理系统中获得VBRE技术和工具的实践经验。
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引用次数: 8
Teaching Soft Facts in Requirements Engineering Using Improvisation Theatre Techniques 用即兴剧场技术教授需求工程中的软事实
Anne Hoffmann
When teaching requirements engineering, we need to teach the so called human factor. However, traditionally we concentrate on hard facts such as how to identify and consolidate requirements. Thus, experiencing soft facts is left aside. Here, we propose a way to instruct soft facts in requirements engineering, using improvisation theatre techniques, and therefore helping the participants to experience the human factor.
在教授需求工程时,我们需要教授所谓的人的因素。然而,传统上我们关注的是诸如如何识别和巩固需求之类的硬事实。因此,体验软事实被搁置一边。在这里,我们提出了一种在需求工程中指导软事实的方法,使用即兴剧场技术,从而帮助参与者体验人为因素。
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引用次数: 11
Selecting Creativity Techniques for Innovative Requirements Engineering 为创新需求工程选择创新技术
P. Grube, Klaus Schmid
While the traditional focus of requirements engineering was mainly on the systematic, reliable and adequate translation of the customers intentions into requirements documentation, it became recently increasingly accepted that requirements engineering, especially for innovative and novel products, is probably more adequately described as a process of joint discovery of requirements that can be supported by creativity techniques. However, so far little work exists on how to systematically select techniques as a basis for requirements engineering. As part of the IdSpace Project, which focuses on collaborative product innovation, we are currently investigating this area. This paper provides a brief overview of our work in this domain.
虽然需求工程的传统焦点主要是将客户的意图系统地、可靠地和充分地翻译成需求文档,但最近越来越多的人接受了需求工程,特别是对于创新的和新颖的产品,可能更恰当地描述为可以由创造性技术支持的共同发现需求的过程。然而,到目前为止,关于如何系统地选择技术作为需求工程的基础的工作还很少。作为专注于协同产品创新的IdSpace项目的一部分,我们目前正在研究这一领域。本文简要介绍了我们在这一领域的工作。
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引用次数: 28
A Game for Taking Requirements Engineering More Seriously 一个更认真地对待需求工程的游戏
E. Knauss, K. Schneider, Kai Stapel
Requirements engineering (RE) is often neglected and not taken seriously. In particular, students and small or medium enterprises do not see how RE activities are related to the success or failure of projects. We address this serious problem with a game students can play in a few minutes. Our software quantum metaphor helps to visualize a main challenge of RE: building the right system within available time. We animate the metaphor and present it as simulated software project. Agile ideas and comprehensive documentation can be tried out, as well as the impact of prototypes and reviews on requirements. A player needs to balance speed and quality, and should weed out early misunderstandings later. This helps to experience advantages of systematic RE. The game facilitates comprehension and encourages taking RE a little more seriously.
需求工程(RE)经常被忽视,没有被认真对待。特别是,学生和中小型企业没有看到可再生能源活动如何与项目的成功或失败相关。我们用一个学生几分钟就能玩的游戏来解决这个严重的问题。我们的软件量子比喻有助于可视化RE的一个主要挑战:在可用时间内构建正确的系统。我们将隐喻动画化,并以模拟软件项目的形式呈现。敏捷思想和全面的文档可以被尝试,原型和需求审查的影响也可以被尝试。玩家需要平衡速度和质量,并在之后消除早期的误解。这有助于体验系统RE的优势。游戏有助于理解并鼓励更认真地对待RE。
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引用次数: 46
Tracing Whodunit 跟踪侦探小说
O. Gotel
"It was Olly by the water cooler on a post-it!" Being able to trace back to the source of a requirement is often crucial to gain clarification on the requirement and to support any subsequent change. The medium used to capture the requirement at its point of origin and its initial representational form can also convey information that is pertinent to understanding the trace record. However, preparing for the potential to retrieve such seemingly simple information on a project can be sidelined in the rush to engineer an end product, meaning that the ability to undertake pre-requirements traceability is lost. This paper suggests that a familiar whodunit game could be used to raise awareness of this important topic amongst students and practitioners, and be used for team building on projects. It is intended to seed a wider discussion on whether there is a place for a requirements engineering compendium of games.
“是奥利在饮水机旁的便利贴!”能够追溯到需求的来源对于获得对需求的澄清和支持任何后续的更改通常是至关重要的。用于在起点处捕获需求的媒介及其初始表示形式也可以传递与理解跟踪记录相关的信息。然而,在匆忙设计最终产品的过程中,为检索项目中这些看似简单的信息的可能性做准备可能会被搁置一边,这意味着承担预需求可追溯性的能力会丢失。本文建议,我们可以利用一款熟悉的侦探小说游戏来提高学生和从业者对这一重要主题的认识,并将其用于项目团队建设。它的目的是播种一个更广泛的讨论,是否有一个地方的需求工程的游戏纲要。
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引用次数: 0
Articulating Software Requirements Comic Book Style 表达软件需求的漫画书风格
A. M. Williams, T. Alspaugh
It is almost a truism that system stakeholders do not fully understand and communicate what they want, often until a system is produced and they see it isn't right. Such an outcome is wasteful, expensive, and unsatisfactory. Working with requirements in comic book style provides affordances, absent or weaker in other requirements forms, that may as- sist stakeholders in surfacing and expressing desires sooner and developers in understanding them and each other. Appropriate incorporation of comic book style artifacts into requirements work, in addition to making it more playful and enjoyable, can contribute to greater stakeholder satisfaction and more effective software development.
系统涉众并不能完全理解和沟通他们想要的东西,这几乎是一个不言而喻的事实,通常直到系统生产出来,他们才发现它是不对的。这样的结果既浪费又昂贵,而且令人不满意。以漫画书风格处理需求提供了在其他需求形式中缺乏或较弱的支持,这可能会帮助涉众更快地呈现和表达需求,并帮助开发人员理解它们和彼此。将漫画风格的工件适当地合并到需求工作中,除了使其更有趣和令人愉快之外,还可以促进更大的涉众满意度和更有效的软件开发。
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引用次数: 14
期刊
2008 Third International Workshop on Multimedia and Enjoyable Requirements Engineering - Beyond Mere Descriptions and with More Fun and Games
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